A futuristic character model wearing a blue, armored suit with a helmet, holding a weapon. The background is neutral, and a selection panel is visible on the left side displaying various garment options and character assemblies.

MetaTailor adds engine bridges and less FBX fatigue

MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime character clothing pipelines.

For those who don’t know the tool: Hologress develops MetaTailor, a Windows-based tool for fitting clothing to humanoid avatars used in games, animation and realtime engines, sitting between DCC authoring and engine integration.

MetaTailor version 2.5 has been announced by Hologress and is scheduled for release this week. The update introduces the MetaTailor Bridge, a new engine connection system that enables the transfer of characters and clothing directly between MetaTailor and supported host applications.

According to Hologress, the MetaTailor Bridge provides a one-click round-trip workflow between MetaTailor and Unreal Engine, Unity and Character Creator versions 4 and 5. The company states that the feature removes the need for repeated FBX exports, manual texture reassignment and repeated rig checks when iterating on character clothing. But you can still export as FBX, if you need that in your workflow, of course.

The Unreal Engine and Unity bridges were previously available as beta features. With version 2.5, they are now described as officially supported for production use.

A digital character model in futuristic blue armor, holding a weapon, stands in a neutral pose against a light background. On the right, options for exporting the character to various formats are displayed, including buttons for Unreal Engine.

What MetaTailor does

MetaTailor is a dedicated clothing-fitting application for humanoid avatars. It accepts rigged characters and wearable assets, automatically adapts garments to different body proportions, and applies skin weighting and layer ordering. Manual adjustments are possible using built-in sculpting and accessory tools.

A 3D animated character with dark hair styled in a bun, wearing a pink and white tracksuit and brown shoes, is walking in a virtual environment. The interface to the left shows various clothing options for customization.

MetaTailor’s fitting system is a proprietary adaptive mesh approach. The software is intended to sit between DCC tools and target platforms such as game engines or realtime applications. Supported workflows include exporting fitted clothing as standard assets or transferring them via the new Bridge system where available.

A digital figure wearing a black coat with a flowing white scarf highlighted in a circular interface. The user interface displays options for cloth simulation settings on the right, with a bold text banner at the bottom stating 'Real-Time Interactive Cloth Physics.'

Pipeline updates in version 2.5

In addition to the MetaTailor Bridge, version 2.5 includes a set of general pipeline quality-of-life updates. Hologress states that these changes focus on improved application stability, smoother mesh handling and faster internal operations during fitting and adjustment tasks. No changelog with granular technical details has been published at the time of writing.

A digital character model stands with its back facing the viewer, showcasing a cloak and armor details. The user interface displays various design options, including clothing items like bracers, gauntlets, and animations for the character.

Dynamic wardrobe handling

MetaTailor 2.5 also expands support for Hologress’s dynamic wardrobes. This feature is described as improved handling of persistent clothing libraries across engine projects, allowing users to reuse and manage garments more consistently.

A 3D character model displayed in a design interface, showcasing a humanoid figure in a futuristic outfit, with blue and black attire, arms outstretched, against a dimly lit background. On the right, a menu lists various customizable clothing options.

Platform support and licensing

MetaTailor remains a Windows-only application. There is no mention of macOS or Linux support on the official product pages or Discord. The software is offered as a subscription service. A free tier provides access to core fitting features and a limited number of FBX exports per month. The Pro subscription is required to access the MetaTailor Bridge, unlimited exports and additional pipeline features. At the time of writing, the Pro plan is listed at 35 US dollars per month or 336 US dollars per year. An Enterprise plan is also listed for larger teams, with pricing starting at approximately 500 US dollars per year, billed annually.

Production context

With official engine bridges now moving out of beta, MetaTailor is positioned more directly inside realtime production pipelines rather than as a standalone preparation step. As with any new pipeline feature, we recommend carefully testing MetaTailor 2.5 before deploying it to live production environments, especially where engine updates and character assets are tightly coupled in complex pipelines, and final production deliverables remain sensitive.

https://www.metatailor.com/