Procedural Clouds plugs into Blender as a volumetric sky builder aimed at Cycles, letting you rough in atmosphere during lookdev before lighting turns everything into a science project.

How?
Procedural Clouds exposes its controls in the N-panel, so you can steer the setup without opening node graphs. That matters in production because fewer accidental edits land in the wrong graph at 2 a.m.
Solid Preview is the key switch for fast iteration. Turn it on and the clouds show up in Solid mode. There is also an auto mode that watches viewport shading and toggles Solid Preview for you, keeping it off in Rendered mode and on in Solid mode.
The add-on also includes a Pin system that locks the UI to a target object so the controls keep talking to the right volume even when selection gets messy. Pin Auto Switch exists as a preference and is enabled by default, letting the pinned target follow the currently selected supported object. Turn it off and the pin stays glued to the original target.
Scene tweaks you should notice before they bite
Some features can automatically adjust Blender scene settings during use, including volume bounces, step count, and clip distance. If you want your scene settings left untouched, you need to disable those options in the add-on preferences or dial them back.
Clip Start and Clip End are specifically called out for Solid Preview artifacts. If the volume looks sliced or flickers, raise Clip Start. If the cloud gets cut off in the distance, raise Clip End. You also need to set matching Clip Start and Clip End values on the scene camera.
Made by Suzanne studio, the docs also flag that Blender 5.0 changed the algorithm for Voronoi Texture, so presets can look slightly different between Blender 4.5 and 5.0 even when the cloud remains the same and the seed changes.
Scaling rules that keep the look consistent
The scaling behavior is split by mode. Scale in Object Mode and the object changes size without changing internal settings, so the effect parameters stay the same and the visual result stays consistent. Scale in Edit Mode and you change the underlying volume or mesh size, extending the existing content while keeping internal settings and detail density stable.

The recommended starting point is a cloud object around 2 meters, then resizing in Object Mode. After extreme scaling, you may need to adjust Density to get the result back to where you want it, especially if your cluod suddenly looks like it went on a diet.

Knobs that trade detail for speed
Three controls define the look to cost relationship. Point Density controls how full the cloud is. Higher values produce thicker and more detailed clouds, while lower values produce lighter clouds and faster performance. Point Size Min and Max control variation in the cloud shapes. Higher values push softer and puffier shapes. Lower values push finer structure. Volume Resolution controls the final detail of the volume. Higher values sharpen detail but slow things down. Lower values render faster with a softer result. That resolution knob is also where perofrmance usually goes to negotiate for lunch.

Keeping your scene clean while you iterate
Make Unique creates an independent copy of a selected object so changes do not affect others. It is built for the classic moment when you duplicate a cloud, tweak it, and discover you just changed every cloud in the shot.
There is also a note about removing a Boolean Empty cleanly. Deleting the Empty in the viewport may leave it in the scene, so removal can require deleting it from the add-on panel or deleting it in the Outliner.
New tools and innovations should be tested before use in production, especially when they can touch scene settings and when shot continuity depends on repeatable volumetrics.
https://superhivemarket.com/products/procedural-clouds/
https://www.youtube.com/@suzanne_studio3d
Licensing and tiers
Pricing is tiered into three licenses, all of which include creator support and future updates.
The Personal tier costs $25 and is for personal or non-profit projects.
The Commercial tier costs $45 and is for commercial projects.
The Studio tier costs $110 and is a multi-seat license. It also lists custom features request alongside creator support and future updates.
