A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference".

ICE.ART 2026.I recordings are now live

Missed ICE.ART 2026.I? The full set of talks and panels is now online for free, ready to binge between renders.

For those who don’t know the event: ICE.ART is a webinar-style conference for people who build 3D worlds, with sessions published on YouTube for on-demand catching up.

After the fact

ICE.ART 2026.I has published its full set of presentation and panel recordings for free streaming. If you could not make the live dates on 7 and 8 April 2026, the recrodings now turn the whole event into an on-demand playlist you can dip into between dailies.
The archive covers both conference days, including intros, individual talks, and panel discussions. As always, test any new workflow ideas before you put them into production, even if the speaker makes it sound like it will fix your envrionment pipeline overnight.

The Videos

ICE.ART 2026.I Day I Intro
A quick warm-up that sets the tone before the pixels start doing push-ups.


ICE.ART 2026.I Day I Christian Tanner | Toyota City Hunt Physics: A behind-the-scenes look at the project, with physics as the main character and the first steps into Unreal realtime smoking tires. Strap in!


ICE.ART 2026.I Day I Goran Pavles Art directing Physics Simulations for Hollywood Blockbusters: A talk for anyone who has ever argued with gravity and lost.


ICE.ART 2026.I Day II Andrey Lebrov Gaussian Splat Environment Pipeline for Octane Render: A pipeline-focused session that connects splats, environments, and renderer reality checks.

ICE.ART 2026.I Day II Tobias Hauck Geospatial Gaussian Splats 3D Maps of Large Environments: If you know how much fun can be had in large-scale data and larger-scale scenes, this one is for you.

ICE.ART 2026.I Day II Prof. Dr. André Thomas Planning Physical Studios Business and Creativity: A business and studio-planning angle that still remembers artists need working chairs and working budgets.

https://www.ice.art/