Browsing Tag
Cycles
50 posts
UV Flex 0.3 Adds Spline UV Deformation to Blender
UV Flex 0.3 adds interactive split, merge, reshape and spline controls to Blender's UV Editor, including falloff and 2D IK.
Blendkit expands to Maya, Godot and Rhino
Blendkit opens its asset library to Maya, Godot and Rhino through free open-source plugins, although the integrations remain early-stage software.
Physical Atmosphere² 2.7.4 for Blender
Physical Atmosphere² 2.7.4 brings spectral skies, procedural clouds and weather-driven lighting to Blender 5.2.
B4D Tools Adds Blender 5.2 Support
B4D Tools 1.5.1 targets Blender motion graphics with cloners, effectors, fields, object tools and tiered licenses.
Hurricane puts multiphysics in Blender
Hurricane brings fluid, fabric, soft body, sand and grain simulation to Blender, with paid tiers, support and future GPU plans.
Blender 5.2 LTS lands with node physics
The LTS release brings XPBD hair and cloth, texture-aware Cycles rendering, new Geometry Nodes tools and EEVEE cleanup.
Fifty Ultimate Generators Enter the Node Garden
Over 50 procedural contraptions tackle cities, fluids, fractures and magic trails. Manual library wrangling remains entirely optional.
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
True Sky 3 brings planet-scale skies to Blender
True Sky 3 goes planet-scale in Blender, adds HDRI output and performance presets, and demands Blender 5.1 because Python moved.
VOXIFY turns Blender Meshes to Voxels and animates
VOXIFY voxelizes any Blender mesh via Geometry Nodes, tries to keep your textures intact, and ships with animation and static mesh options.
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Volume Forge for Blender
Volume Forge drops local beams and fog into Blender without bathing the whole scene in volume. Two modes, two creation methods, lots of knobs.
ShaderError Light Painter paints light in Blender
Light Painter turns lighting into brush strokes on a light texture, with layers and masks. Cycles only, so keep Eevee in its lane.
OpenPGL joins ASWF
OpenPGL lands under new open source stewardship, with a sandbox start and a clear goal: faster, cleaner path traced frames.
Nature Generator update brings procedural nature to Blender
Cinematic Cookie updates Nature Generator with new scatter, wind, trees, and presets, plus the same procedural rocks to rivers workflow.
Real Caustics for Blender
Real Caustics bakes water caustics into textures so your shots keep moving while your render times do not.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
glTF sample assets and fidelity site refresh
New glTF browsing and comparison pages make it easier to test assets, spot renderer quirks, and argue about pixels with evidence.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
Pixel Lab drops free Blood Hit Alembic
Blood Hit is a free pre-simmed Alembic blood hit, built for drag and drop gore beats across lots of 3D apps.
iCrowds 2.0.0: Ragdolls arrive, dignity leaves
iCrowds Generator 2.0.0 adds ragdolls for Blender crowds, so collisions can look messy in the good way, with less setup.
5000 PBR materials, zero node wrangling
5000 PBR materials packaged for Blender Asset Browser, drag and drop, GPL licensed, priced for indies.
Sky: Geometry Nodes-Based Volumetric Cloud and Atmosphere System for Blender
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
Delhi in 3D: Kitbash3D goes urban
Kitbash3D launches New Delhi, a 3D asset kit with 84 models and 127 materials for building detailed urban cityscapes.
Poser 14 drops Cloth Room, gains simpler PBR setup
Bondware releases Poser 14 with simplified PBR and environment tools, SuperFly update, and no Cloth Room or macOS edition.
Blender Gets Real Lenses: BagaCam OSL Released
Antoine Bagattini, the creator of BagaPie has released BagaCam OSL, a camera add-on that implements Open Shading Language…
Blender 5.0 hits release candidate!
Blender 5.0’s release candidate is live. Expect ACES 2.0, smarter Geometry Nodes, and a sleeker UI before the final launch later this month.
City Life for Crowds: iCrowds Lands in Blender
iCrowds, the new Blender add-on from iCity’s creator, brings smart Sims-style crowds, seven simulation systems, and 100k agents to 3D production.
Blender 5.0 Beta!
Blender 5.0 Beta runs until 5 November 2025, bringing ACES 2.0, node and compositor updates, HDR colour support, and stricter compatibility rules.
V‑Ray 7.1 for Blender: Geometry Nodes and Material Converter
Chaos’s V‑Ray 7.1 for Blender adds support for Geometry Nodes, a Cycles‑to‑V‑Ray material converter, OpenPBR standard and Blender 4.5 LTS.
Red Poppies, Bears and Open Source!
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
Blender 4.4 Arrives: Slots, Planes, and Glare—Oh My!
Blender 4.4 launches today, introducing slotted Actions, a versatile Plane brush, an overhauled Glare node, and enhanced Cycles rendering. Dive into the details!
Blender 4.2 LTS
The latest version of Blender, 4.2 LTS, brings significant updates and features, improvements to the user interface, render engines and simulation tools.
Performance across the board in Blender 3.6 LTS
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
Blender 3.5 should support Metal programming interface?
Version 3.5 of the 3D graphics software Blender is in the starting blocks - together with Metal Support, Renderer Eevee and bug fixes. A message from the alpha phase.
Blender 3.4 is released!
The Open Path Guiding Library (Open PGL) from Intel has been installed. How does the open-source production renderer Cycles benefit from this?
Blender 3.2 is released!
Five fingers for five minutes - and you know all the new Blender features? Can this Blenderian (with Lurchi on his shoulder) keep his promise, given the flood of features?
Blender 3.1 is released!
The latest version of the open-source 3D software shines with new features - for Cycles Renderer, Point Cloud Objects and much more.
BlenderAE Transfers Scenes to After Effects
BlenderAE exports selected Blender objects, vertices and faces into After Effects for motion-graphics and compositing workflows.
Blender 3.x Roadmap Outlined
The Blender 3.x roadmap outlined releases through 3.7, with planned work on physics, sculpting, rigging, USD, Cycles X and GPU backends.
Creating a Fireball in Blender 3
A 40-minute tutorial covers fireball simulation in Blender 3.0 alpha, Cycles X rendering, custom fire shaders and composited glow.
Cycles in Blender 2.8: Performance, Shaders and Workflow Updates
A detailed review of the Cycles improvements delivered with Blender 2.8, covering performance, hardware support, motion blur, Cryptomatte, displacement and shaders.
Material Blending | Tutorial
Hard as a rock like... Max Rockatansky? Then upload the heightmaps in Blender now!
Blender Foundation Unveils Cycles X Rendering Architecture
Cycles X reworked Blender’s production-rendering architecture to improve GPU performance, viewport interactivity and resumable rendering for Blender 3.
HdCycles | Tangent Animation
Use Blenders Cycles renderer in Houdini. HdCycles makes it possible.
ProRender 2.4 Adds Out-of-Core Preview
Radeon ProRender 2.4 for Blender previewed out-of-core textures and geometry, Blender 2.83 volumes, OpenVDB and node baking.
Blender 2.82 Adds Mantaflow and USD
Blender 2.82 adds Mantaflow fluids, UDIMs, USD export, OptiX denoising, render passes and Grease Pencil updates.
Blender 2.77 Is Here!
Version 2.77 of the open-source tool Blender is available to download!