DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
Blender 4.4 launches today, introducing slotted Actions, a versatile Plane brush, an overhauled Glare node, and enhanced Cycles rendering. Dive into the details!
The latest version of Blender, 4.2 LTS, brings significant updates and features, improvements to the user interface, render engines and simulation tools.
In issue 23:04|05 we learnt how to create a particle system with the new Simulation Nodes in Blender 3.6. In Blender 4.0, an interesting new function has been added that allows us to connect a series of points via curves. That would be a nice feature upgrade for our custom build. In addition, Cycles can now do light linking, which allows us to set the scene perfectly.
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
Version 3.5 of the 3D graphics software Blender is in the starting blocks - together with Metal Support, Renderer Eevee and bug fixes. A message from the alpha phase.
Five fingers for five minutes - and you know all the new Blender features? Can this Blenderian (with Lurchi on his shoulder) keep his promise, given the flood of features?
A detailed review of the Cycles improvements delivered with Blender 2.8, covering performance, hardware support, motion blur, Cryptomatte, displacement and shaders.
Cycles X reworked Blender’s production-rendering architecture to improve GPU performance, viewport interactivity and resumable rendering for Blender 3.
Whether through light bounces, samples, denoising or other routes: In this video, you will learn more than 18 methods for rendering faster with Cycles.
Blender this, rendering that – everything just goes round in circles. That’s why the showcase render engine is called “Cycles”. (At least, that’s our guess.) Here is the 2015 showreel and a free PDF from DP with an introduction and interview.