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FMX 2026 adds animation, lens talks and of course AI

New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!

Feature animation gets performance-obsessed

A new set of feature animation sessions puts character performance front and centre. Supervising Animator Adam Sarophim will present how performance-driven animation gets built at Sony Pictures Imageworks using work from KPop Demon Hunters and GOAT. The session description focuses on crafting emotion, personality, and audience connection through movement, timing, and subtle detail.

A promotional banner for FMX 2026, featuring the text 'The Road Ahead' along with event dates: 'On site May 5-7', 'Online & On Campus May 8', 'On Demand May 9 - June 9'. The background shows a sunset over a cityscape.

Animator Jacob Frey will present The Animation of Zoomania 2 and describe collaboration between art and technology as part of the filmmaking process at Walt Disney Animation Studios. The session description frames the work as an example of how tools and artistic intent meet inside a feature pipeline. Details about specific story beats, pipeline tooling, or shot counts are not specified in the Sources.

Two European-leaning projects also land on the slate: The Last Whale Singer (a teenage humpback whale named Vincent), and a procedural real-time pipeline segment called Trash Island. The speakers listed for that session are Jan Hofmann, a CG Supervisor and Unreal Engine expert at Telescope Animation, and Amir Ashkezari, an FX Supervisor and Technical Director at PFX. The pipeline description centers on Houdini generated assets moving via OpenUSD into both real-time Unreal Engine and a traditional Autodesk 3ds Max and V-Ray workflow, connected by custom tools intended to support daily collaboration between studios in different locations.

Zako is a feature project based on a true story about an Armenian painter during World War II and the Soviet Union. Director Tigran Arakelyan of OnOff Studio will present how VR animation can serve as a core creative tool for sketching, staging, and animating directly in 3D space, as well as practical methods for integrating VR animation into a feature film production pipeline.

AI talks that aim past hype

The Artificial Intelligence track is around practical production use and the question of what AI should do in modern pipelines, with an emphasis on keeping a human artist in the loop.

Ben Grossman of Magnopus is listed for an individual session, followed by a panel appearance. Mohsen Mousavi, Senior Director of Visual Pioneering at Eyeline Studios, is also in an individual session and on the same panel. Hao Li, founder of Pinscreen, is about to present on work spanning computer vision and facial performance technology, having completed AI work on Fallout Season 2. The track is curated by Mike Seymour, co-founder of fxguide.

Cinematography goes deep into the lens mess

The Cinematography track highlights craft from stop-frame production through to photoreal VFX . Cinematographer Dave Alex Riddett will present Work Aard Play Aard, a behind-the-scenes look at decades of cinematography at Aardman and the practical skills involved in stop-frame storytelling.

A split image features an older man in a striped shirt and glasses, smiling while leaning on a wooden table in a well-lit studio filled with art supplies. On the right, he focuses intently, adjusting colorful lights and equipment in an industrial setting, showcasing his creative endeavors.

VFX Supervisor Victor Perez will present GLASS: Capturing the Lens Look for Photorealistic VFX. The session description focuses on lenses having distinct optical characteristics including distortion, chromatic aberration, field curvature, vignetting, iris behavior, and micro-contrast, and on methods to analyze, measure, and reconstruct those characteristics inside VFX pipelines so CGI inherits the visual identity of the camera that shot the plate. The track is curated by Sara Coppola-Nicholson, Director of Research and Education at Cooke Optics.

Partners bring cloud and tools to the conversation

Two newly announced partners add their own angle on production infrastructure and creative tooling. AWS Visual Computing is about cloud-based solutions for visual effects, animation, and 3D content production, including scalable rendering, virtual workstations, and high-performance storage optimised for media workflows. It also highlights AWS Deadline Cloud as a fully managed render management service.

Foundry is … well, if you don’t know the company making Nuke, you should reconsider and read the rest of this website. The partner programming showcases compositing, lighting, look development and texturing, with participating studios named as Industrial Light and Magic, RISE FX, Outpost VFX, and Mikros Animation.

The partner section also includes an in-person day at Raum Mannheim featuring project insights on Fallout Season 2, Netflix’s The Dinosaurs, and Teenage Mutant Ninja Turtles: Chrome Alone 2 – Lost in New Jersey, plus a talk by Director and VFX Supervisor Hugo Guerra.

Dates and tickets, plus the reality check

Tickets are on sale, and the “On Site” runs at Haus der Wirtschaft in Stuttgart from May 5 to 7, Online and On Campus run on May 8, and On Demand runs from May 9 to June 9. See all of you there!

https://fmx.de/en