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The Podcasts, videos and general awesome media we highly recommend!
“A Model of Madness” Scott Ross Why VFX Fails as a Business
Scott Ross: VFX is “a model of madness.” ILM, Digital Domain, and decades later, the business still cannot stand on three legs.
TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
At TD Meetup #21, Dan Franke showed how Quill VR lets you literally paint, animate, and pivot scenes in real time—no rig, just hand and headset.
VFX Job Application | FMX 2025 [LIMITED TIME]
Applying for jobs in visual effects, animation and gaming can be challenging, so let’s reveal the secrets that…
USDSkel: Optimized Character Rigging
USDSkel is an OpenUSD component that supports scalable, manipulable, and interchangeable skinned characters. Wanna know more?
Problem Solver for VFX | TD Meetup 19
Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
TD Meetup 18: Financially Smart Freelancer
Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.
TD Meetup 17: Contract Negotiation
Negotiating a new contract can be a confusing and nerve-racking experience. The thought of meeting a group of strangers, in-person or online, who hold the power to decide your future can be overwhelming.
Plasticity 104 – Watch Modeling PT4 – Import into Cinema 4D
With the 4th installment of our Plasticity series we are back at our Watch. This time we're importing the model into Cinema 4D where we are going to do the shading in the next videos using Octane Render.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Plasticity 103 – Watch Modeling PT3 – Rounding / Filleting / Export
More easy hard surface modeling: In PT3 of our Plasticity series we continue the watch - with some Rounding, some Filleting, and we export the thing!
Let’s fix it in Pod 07 FMX with Mario Müller
In this episode of Let's fix it in Pod Christoph & Bela browse the FMX Programme and talk about their favorite picks. They are then joined by FMX project manager Mario Müller for a deep dive into what goes into planning an fmx and bringing it to life.
TD Meetup 16: VFX Future
Join us at the VFX Future event where we’ll examine the recent closure of Technicolor, a major blow…
Plasticity 102 – Watch Modeling PT2 – Crown
More easy hard surface modeling: In PT2 of our Plasticity series we continue the watch - and get to the crown, all in Plasticity!
Plasticity 101 – Modeling a Watch – Part 1
In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.
TD Meetup 15: Open Source Pipeline Plex
Plex is an Visual Effects, Animation and Games pipeline that manages critical workflows during production.
Let’s fix it in Pod 06 Plugins with Brian Fox
In this episode, Bela and Christoph glint and glow a little bit brighter than usual... Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.
Inspiring Artists – Episode 08 | Ft Alexander Richter
In this episode, we dive into Alexander Richter’s inspiring journey as he shares insights into his career as…
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
TD Meetup 14: GitHub Copilot
Imagine an AI assistant that saves you hours while making your Python code faster, cleaner, and more reliable.
Lets fix it in Pod 05 Looking to the future
In this episode of Letsfixitinpod we take a deep look into our crystal ball and share our predictions on what surely look like an interesting year 2025
Why learn Python when there is A.I.?
Have you ever wondered if Python is becoming obsolete with the rise of A.I. and tools like ChatGPT? Why spend years learning a skill that can be solved in a single prompt?
TD Meetup 13: Nuke Multishot
Will Multishot bring sequence compositing into Nuke 16’s release?
Let’s Fix it in Pod 04 Industry Societies and Associations
In this episode, Bela and Christoph discuss means of staying connected - from informal groups and meetups to the Societies and Associations that define our industry.
TD Meetup 12: Technical Interview
What Does It Take to Nail a Technical Interview in VFX, Animation, and Games?
Let’s Fix it in Pod 03 Open Industry Standards with Jonas Kluger and Arne Palluck
In this episode, Bela and Christoph discuss the benefits of Open Industry Standards, but also the hurdles and processes in establishing these.
TD Meetup 11: Capture Reality for Visual Effects
Let's us look on how capturing reality will improve our own creative output.
Let’s Fix it in Pod 02 Jobs and A.I. with Benjamin Wild
In this episode, Bela and Christoph tackle the possibilities and challenges that Machine Learning and A.I. are offering to the vfx industry.
Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031
Let's take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.
Let’s Fix it in Pod 01 Control Surfaces with Mazze Aderhold
In their very first episode, Bela Beier and Christoph Zapletal talk about control surfaces for an artist's workstation.
TD Meetup 10: ComfyUI in Nuke
What if we could create AI images directly in Nuke using ComfyUI?
TD Meetup 09: Photogrammetry
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
TD Meetup 08: Procedural Content Generation with Unreal
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.
TD Meetup 07: CopyCat – Machine Learning in Nuke
CopyCat is a Nuke node that “copies sequence-specific effects, such as garbage matting, beauty repairs, or deblurring, from a small number of frames in a sequence and then trains a network to replicate the effect on the entire sequence.
TD Meetup 06: USD for Visual Effects
USD is becoming an important standard file format for visual effects, animation and video game productions. Most of us have heard of USD, but what is it and how to use it in our next production is still a mystery to most.
TD Meetup 05: VFX Job Application
Applying for a new or next job can be a difficult and confusing experience, and it’s easy to…
TD Meetup 04: Visual Effects Job Security
How can we keep our jobs in an industry that has been unstable since its inception? How can we pursue our passions while providing for ourselves and our families?
TD Meetup 03: Visual Effects Pipelines
A clear workflow is essential for seamless collaboration and communication between departments. The term "pipeline" is often used in this context, but it can sound technical and complex. This article simplifies how to build a pipeline, with or without coding.
TD Meetup 01: A.I. Introduction
Our 1st TD Meetup event is about tackling the topic of A.I., Machine Learning and Deep Learning in Visual Effects, Animation, and Gaming industries.
Building a healthy and productive team w/ Christopher Hiess | 21 Artist Show 017
Lead Lighting Technical Director at Double Negative London talks about what makes a healthy corporate culture in the visual effects industry.