VFX Job Application | FMX 2025 [LIMITED TIME]

Applying for jobs in visual effects, animation and gaming can be challenging, so let’s reveal the secrets that are holding you back from achieving your dreams. Join our talk at the FMX 2025 to learn about proper job application with a CV, a Showreel, a fitting Cover Letter and of course a LinkedIn profile to successfully land a job in the creative industry. Here is my talk as a birthday present to you, available until the end of October: Struggling to land that first (or next) gig in VFX/animation/games? As a TD with credits at Wētā FX, Framestore, and Mackevision—I…

Problem Solver for VFX | TD Meetup 19

Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.

TD Meetup 18: Financially Smart Freelancer

Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.

TD Meetup 17: Contract Negotiation

Negotiating a new contract can be a confusing and nerve-racking experience. The thought of meeting a group of strangers, in-person or online, who hold the power to decide your future can be overwhelming.

Let’s fix it in Pod 07 FMX with Mario Müller

In this episode of Let’s fix it in Pod Christoph & Bela browse the FMX Programme and talk about their favorite picks. They are then joined by FMX project manager Mario Müller for a deep dive into what goes into planning an fmx and bringing it to life.

TD Meetup 16: VFX Future

Join us at the VFX Future event where we’ll examine the recent closure of Technicolor, a major blow to the industry that has left over 10,000 VFX and animation professionals worldwide facing uncertainty. We’ll explore the root causes-financial mismanagement, unsustainable business models, and external pressures such as the post-COVID recovery and writers strikes-and discuss actionable steps to move forward. From harnessing AI and emerging technologies to encouraging smaller, agile studios and advocating for fairer industry practices, this event aims to chart a path to a resilient and thriving future for VFX. Let’s rebuild together!

Let’s fix it in Pod 06 Plugins with Brian Fox

In this episode, Bela and Christoph glint and glow a little bit brighter than usual… Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.

Python Copilot: AI Coding Assistant

Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or director by creating advanced tools that automate workflows, save time, and simplify complex tasks using AI. GitHub Copilot is an AI assistant for developers that can increase the average development by 25%. Let’s learn why, when and how to use GitHub Copilot to add AI assistance to our Python coding in Visual Effects, Animation and Games. Python Copilot will give you the knowledge and skills you need to become a professional Python creator with AI assistance. Python Copilot covers the following topics:…

Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031

Let’s take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red’s smash hit The Witcher 1, 2 and 3.

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