Review: In DP 06 : 2016 we introduced four helpers that will help you to find out the exact position of the light emitter sun, preview LUTs in the browser, and always have a collection of knowledge with you.
Looking back: In DP 03 : 2016, we faced up to mortality. The "Young Heroes" organisation is committed to making informed decisions about organ donation. A related short film from Berlin impressed the animago judges with its pop-up 3D environment. All organic, right?
Review: In DP 01 : 2016, we spoke to Mathieu Auvray - a French director with ten years of professional experience. What tools does the artist très français work with?
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Review: In DP 02 : 2014, a steampunk panther caught the readers' eye - with emerald green eyes and filigree decorations. An animago submission by 3D artist Anna Huber.
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Review: In DP 05 : 2013, Walt Disney and Pixar Animation Studios brought the prequel "Monsters University" to cinemas. Could the hair and cloth simulation keep up with its predecessor film "Monsters Inc."? Animation is a hairy business!
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.