Procedural Cheese Material for Substance

Finn Isengardt’s procedural cheese package includes editable Substance graphs, 4K maps and two Marmoset Toolbag 3 setups.

Archive notice: This article was originally published on 4 June 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.

Editable procedural material

Finn Isengardt released a procedural cheese material built in Substance 3D Designer. The package includes an SBSAR file, the full SBS graph, 4K texture maps, scatter maps and a detail normal map.

Rendering setups

Two Marmoset Toolbag 3 render setups are included for presenting the material. At the time of the original report, the package was offered for commercial-project use at six US dollars. // Not independently verified at press time.

Artists should test the graph, map outputs and licence terms against the intended renderer and delivery requirements before production use.