RISE Builds Kingdoms of Fire Battles

RISE’s Kingdoms of Fire breakdown shows CG armies and horses, flags, fire, explosions and battlefield extensions across Tunisian dunes.

Archive notice: This VFX breakdown was published in June 2020 for Kingdoms of Fire. Linked media and studio credits may change.

RISE Visual Effects Studios, led on the work by VFX supervisor Oliver Hohn, expanded the desert battles in the historical series Kingdoms of Fire.

Battlefield extensions

The team populated Tunisian plates with CG armies, horses, fallen soldiers and faction-specific flags. Fire and explosion elements increased the scale and violence of the clashes while digital crowd work filled the dunes beyond the photographed action.

Teams should test crowd density, horse animation, atmospheric integration and interactive lighting against representative plates before committing a battle sequence to production.