Browsing Tag

character rigging

14 posts
A 3D animation software interface displaying a sequence of seven humanoid figures in varying poses, with one figure standing in a center position, showcasing character animation progress. The background is black, emphasizing the models.

Cascadeur on physics, AI and control

Cascadeur CTO explains how physics solvers and local AI shape modern keyframe animation workflows. Physics-assisted keyframing and AI-generated Inbetweening sound like marketing shorthand for automation. In practice, they describe a carefully layered system that still revolves around explicit poses, timing and animator intent.
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A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use.

LightWave 2025: Something is coming

LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
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Trash, Dance & Robots

In winter 2021, we decided to make a film as a group of three under the guidance of our professor Jürgen Schopper about a robot whose purpose in life is to pick up rubbish. A lot has happened in the meantime: the robot is now controlled by an old lady and can - surprise! - dance very well. We have spent many enjoyable, stressful and also funny days at the HFF with our robot and the old lady. The original idea resulted in a four-minute animated film. We - three visual effects students (Valentin Dittlmann, Hannes Werner, Felix Zachau) at the University of Television and Film in Munich - developed, realised and completed this film in the course of our first year of study.
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