Browsing Tag

Houdini

162 posts

Houdini publishes the Games Reel 2022

From triple-A to indie crown jewels: the latest Houdini Reel focussing on computer games brings them all together - the lead cars from Forza Horizon, the racing cars from Gran Turismo, and other gaming stars with injectors!
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Cracked stone letters 'DP' breaking through grass

Houdini 19.5: I/O – UI – RBD -FLIP – PYRO – UX ..

There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
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Axiom 2.1 | Release

An explosion in the viewport! Is Michael Bay behind this? No, the latest version of the popular Fluid Solver for Houdini is just rattling around here.
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Mantras Mantra

The mantra of Mantra is to render what Houdini has created in terms of geometry, volumes or particles. And SideFX recently won an Oscar for this. So if you want to render at Hollywood level, you've come to the right place. Especially if the pipeline should and may be very compositing-orientated, Houdini offers exactly these tools and features. - by Olaf Finkbeiner
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A large dinosaur-like creature with spiny features standing next to a smaller dinosaur in a forested environment under a night sky with stars.

Meet the Graphorns

Image Engine worked on 88 VFX shots for "Fantastic Beasts and where to find them", with the Canadian studio responsible for the three-headed Graphorn family and Swooping Evil as well as several other sequences. Due to the high complexity of the tasks, Image Engine worked on the project for around a year with a team of 1OO people, despite the relatively small number of shots.
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