Browsing Tag
Nuke
87 posts
Infinity Hotel: Endless Rooms, Endless Renders
HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.
No More 2D Smoke and Mirrors: Volumetric Noise for Nuke
Compositing Academy releases Volumetric Noise for Nuke, a raymarched plugin generating true 3D volumetrics with lighting and occlusion.
Foundry locks in full subscription future for 2027
Foundry drops perpetual maintenance: from 2027, all Nuke, Mari, and Katana users will be on subscription only.
Sapphire gets the “Essentials” treatment
Boris FX adds a free 11-part Sapphire Builder Essentials course to its training library, covering professional multi-host workflows.
How I Spent Five Years Making a Solo 3D Film
Maxim Gehricke spent five years creating his solo 3D short film SEN. Here’s how he did it without funding, team, or sleep.
SynthEyes Essentials Training is here and Free for the Holidays
Boris FX unwraps a holiday gift: SynthEyes Essentials, a free, three-hour matchmove training course for VFX artists, free until 31 December.
KeenTools 2025.3 Brings Blender 5, Character Creator 5 & AE Exports
KeenTools 2025.3 expands host support with Blender 5, Character Creator 5 export from FaceBuilder and Alembic output from GeoTracker for After Effects.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
When Annabelle Grew Up: The Digital Domain Horror Pipeline
425 shots, one terrifying doll, and a CG mill town: Digital Domain’s Alex Millet explains how his team built the horror of The Conjuring: Last Rites and kept it real.
Foundry Opens Nuke 17 Beta: New 3D System, New Variables
Nuke 17 Beta modernises its 3D system, adds a Variable framework and revamped annotation tools: compositors can now test them all.
Analog Soul, Digital Body: ARRI Film Lab Arrives
ARRI’s new OpenFX plugin Film Lab emulates analog film’s grain, halation, and weave in real time for any camera. Free trial now via RE:Vision Effects.
Neat Video 6: Smarter Noise Reduction for Nuke and Beyond
Neat Video 6 automates what used to be manual: GPU tuning, CPU balancing, and memory management. The result: up to twice the render speed and half the RAM usage inside Nuke, Premiere, and Resolve. A quiet but meaningful upgrade for anyone tired of watching progress bars instead of pixels.
Momo: Of Time, Turtles, and Technical Wizardry
VFX Supervisor Michael Wortmann on how RiseFX built the fantasy of Momo: almost entirely on location, with 280 shots and the best turtle in the business.
ZEISS CinCraft Virtual Lens Enters BETA: Real Glass, Virtual Magic
ZEISS opens BETA registration for CinCraft Virtual Lens Technology, a GPU-powered Nuke plugin that replicates real lens behaviour in compositing, simulating optical artefacts like bokeh, distortion, and chromatic aberration.
HFF Munich Hiring: Two Half-Time Heroes Wanted
HFF Munich’s VFX department wants two new tech minds—one for the pipeline, one for IT. Expect creative chaos, cool people, and excellent surroundings!
RiseFX on Heads of State: Explosions, Statues, and Digital Diplomacy
500 shots, one exploding limo, and statues aimed at helicopters: Rise FX brings high-stakes action to Heads of State with a new Riseflow pipeline.
Frank Rueter’s Quest to Stop Nuke Knowledge from Disappearing
Nukepedia’s origin: How Frank Rueter launched the community’s Nuke tool repository and why the relaunch matters in 2025 - and what is coming to nuBridge?
Free Plugin Connects Blender to Nuke – Without Alembic Detours
Free plugin bridges Blender and Nuke via FBX and OBJ – no Alembic or USD needed. Geometry and camera data flow directly into your comp.
Nukepedia 2.0: From Geekfest to Gigabytes
Nukepedia is getting rebuilt after 15 years of DIY infrastructure. Relaunch planned for Siggraph—survey and donations now open to support the effort.
Let’s fix it in Pod 07 FMX with Mario Müller
In this episode of Let's fix it in Pod Christoph & Bela browse the FMX Programme and talk about their favorite picks. They are then joined by FMX project manager Mario Müller for a deep dive into what goes into planning an fmx and bringing it to life.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Red Poppies, Bears and Open Source!
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Let’s fix it in Pod 06 Plugins with Brian Fox
In this episode, Bela and Christoph glint and glow a little bit brighter than usual... Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.
Nuke 16: Compositing Without the Copy-Paste Circus
Foundry releases Nuke 16.0, introducing multi-shot compositing, faster review workflows, and improved BlinkScript functionality for streamlined post-production.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Bright Idea: Free Rim Light Tool for Nuke Artists
CompAcademy's free 2D Rim Light Tool for Nuke simplifies rim lighting in 2D workflows, offering flexibility and control at no cost.
TD Meetup 13: Nuke Multishot
Will Multishot bring sequence compositing into Nuke 16’s release?
Digital Domain Lets Agatha Fly
The prettiest Marvel show this year was "Agatha All Along" Time to ask Digital Domain how they did that!
Nuke Gets Splatted: Gaussian Splatting Plugin Debuts
Introducing Gaussian Splatting for Nuke: real-time 3D point cloud rendering with GPU acceleration, enhancing VFX compositing workflows.
Foundry Releases Katana 8.0, Mari 7.1, and Nuke 16.0 Open Beta
Katana 8.0 introduces USD roundtripping, Mari 7.1 unveils 2D painting, and Nuke 16.0 open beta offers multishot workflows for VFX professionals.
Through the Woodlands
Creatures made of tree branches and roots seem to have a firm place in the history ofVFX. Just…
Flow Warp Plugin for Nuke Bends Images with Precision
The free Nuke plugin, Flow Warp, lets artists bend images along custom paths with ease—ideal for particles and tricky compositing shots.
TD Meetup 10: ComfyUI in Nuke
What if we could create AI images directly in Nuke using ComfyUI?
pScatter breaks your renders!
pScatter, a new free plugin for Nuke, aims to bring natural randomness to perfect computer-generated (CG) images.
KeenTools releases “FaceTracker” for Blender
KeenTools has released “FaceTracker” for Blender. The software offers real-time face tracking and is available for free in…
TD Meetup 07: CopyCat – Machine Learning in Nuke
CopyCat is a Nuke node that “copies sequence-specific effects, such as garbage matting, beauty repairs, or deblurring, from a small number of frames in a sequence and then trains a network to replicate the effect on the entire sequence.
Nuke Utilities Volume 8 – Textures
You can have great footage under the pen - sometimes you just need a few extra details to give your comp the finishing touch. And so that we don't all keep using Nuke's own noise generator, this issue contains a small, fine collection of texture generators for Nuke.
Nuke Utilities Volume 7 – Transform
It's time to move a few things. So this issue
this issue, our little collection of tools is all about Transform Tools. So we're distorting,
scaled, rotated and even morphed a little.
C&R.me – post-production in the cloud
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
Nuke UtilitiesVolume 6 – Keying
Admittedly, if you look at the keyers that are included with Nuke out of the box, it's a who's who of clipping tools: Primatte, Ultimatte, Keylight & IBK, plus Luma, Difference & Co. However, as everyday working life throws all kinds of challenges at us, there are also some clever little helpers that we want to take a look at here.
We Hunt Giants
The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
Our Universe of… Houdini?
Who would have thought that one of our favourite documentaries seen this year would come from Bristol?
Timeline Tools von The Foundry 2
Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
What’s New in Nuke 14?
"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
Nuke Tools Vol. 3 – Channels, Passes and Mattes
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
New payment model introduced for the Nuke product family!
Perpetual licences will continue to be offered until the end of the year. New customers use annual subscriptions.
VERTAGT – VFX for a dystopian satire
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
The Wild Wild Witcher
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
Back to the 70s – Cloud Atlas
Review: In DP 02 : 2013, we tracked down the mega-production Cloud Atlas - with export director Tom Tykwer and the Wachowski siblings in the director's chair. How did Rise manage the massive visual effects of the three-hour epic - and how did the VFX artists transform today's Glasgow into the San Francisco of the 1970s?
KeenTools version 2022.0 released!
Create even more lifelike 3D models with FaceBuilder - because: Integration with MetaHuman from Epic Games makes it possible!
Nuke 13.2 released!
The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
Element-ary Asset Management
There's something with AI and industry relevance for asset management - and it's also from Munich. Do you already know the element?
Nuke 13.1 | Release
Nuclear, Nuclear - Nuke? That's for sure! 3D manipulators, 3D hotkeys and other hot feature delights!
Nuke 13.1 | Release
In beta: The compositing triple around Nuke, NukeX and Nuke Studio - test it now!
Nuke 13 | Release
Features with a nuclear punch? Machine learning, Hydra 3D viewport renderer and more.
The Nuke Indie version is here!
The time has come - together with Nuke 12.2, Foundry is releasing an affordable "indie" version of the compositing package - with (almost) everything you need.
Nuke 12.0 – Sneak Peek
A new insight into the upcoming Nuke 12.0 version: Foundry provides new information about the Inpaint Node!
DeepC | OSS for Nuke
Deep compositing for everyone! The open source plugin "DeepC" makes it possible.
Higx | Particle Party for Nuke
"Point Render" is a new fast particle tool for Nuke. In addition to the tool, there are other interesting blink scripts from the developer on Nukepedia...
Allan McKay: Decay VFX Training
New free VFX training from Allan McKay: This time there's a ten-hour session on how to realise this decay effect.
Update for Nuke and Cara VR 2.0
In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.
Scripting for artists – Scripting in Nuke
Our "Scripting for Artists" series continues. This time with scripting in Nuke. In two videos, Alexander Richter explains everything Nuke users need to know to get started.
OctaneVR for After Effects and Nuke!
Otoy releases free versions of Octane for Adobe After Effects and Foundry Nuke - for all OctaneVR subscribers.
Foundry SIGGRAPH contributions online
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
Nuke and Hiero 11.0 are here!
Live Groups, VFX Reference Platform 2017 standards, GPU support for AMD, Denoise improvements and more in the new release of Nuke.
FaceBuilder: 3D faces in Nuke
Not a photogrammetry solution, but fast: FaceBuilder lets you generate 3D faces from photos in Nuke in no time at all.
94 free effects plug-ins
Whether in After Effects, Nuke, DaVinci, Final Cut or Premiere: FXhome offers over 90 free plug-ins - for keying, VFX, colour correction and more!
Meet the Graphorns
Image Engine worked on 88 VFX shots for "Fantastic Beasts and where to find them", with the Canadian studio responsible for the three-headed Graphorn family and Swooping Evil as well as several other sequences. Due to the high complexity of the tasks, Image Engine worked on the project for around a year with a team of 1OO people, despite the relatively small number of shots.
Cara VR for Nuke is here
With the new Cara VR toolset for Nuke, The Foundry is taking on the challenges of creating high-quality VR content.
Nuke in version 10
The Foundry has announced the release of Nuke 10 for the entire product line, focussing primarily on stability, improved performance and new functions in the painting, rendering and export areas.
New Nuke 10 is near!
Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!
Light Field Plugin for Nuke
IIS researchers present their revolutionary technology for data processing in multi-camera systems. Testers wanted!
Auto Clean Plate Tool for Nuke
Keller.io has released Superpose for Nuke, which can be used to automatically remove elements such as snow, rain or crowds from recordings.
Slow-mo beetle
CG beetle on approach, breakdown and turntable. The software used was Maya, Mudbox, Houdini, Nuke and V-Ray.
Free Nuke version available
The non-commercial version of the Nuke product family is free and available immediately from The Foundry - with some functional limitations.
The Nuke 9 versions are here!
Following The Foundry's announcement a few weeks ago, Nuke, NukeX version 9 and Nuke Studio are now available. Here is an overview of the new features.
Free Nuke versions
At the beginning of 2015, The Foundry will make Nuke, NukeX and Nuke Studio available free of charge with limited functions - but only for non-commercial projects.
Feature videos for Nuke 9
Following the release of version 9, The Foundry has added a few short clips on the most important functions.
The Foundry presented: Nuke 9
Yesterday evening, half past eight German time, the time had come: The Foundry presented Nuke 9 and announced many other news.
Beta version 9 of Nuke released
The Foundry has released version 9 of Nuke, NukeX and the new software variant Nuke Studio. Nuke customers should have access to the beta version from today.
V-Ray for Modo, Nuke and Katana
V-Ray for Modo and Nuke are in public beta, V-Ray for Katana is already available.
NukePluginManager
With the free NukePluginManager from artist Simon Jokuschies, scripts can be added to or removed from Nuke.
Foundry ties up the parcel
Nuke, Mari, Modo and other foundry tools are now available in a licence package. "Collectives" are designed to make single-user licensing easier.
Nuke 8 Release
Hotly anticipated, yesterday was the day: The Foundry released Nuke version 8. Here are sneak peek videos of some of the new features.