Browsing Tag

Nuke

87 posts
Screenshot of Adobe Premiere Pro interface showcasing the Effect Controls panel on the left and a nighttime video preview, featuring cars and city lights, in the main window.

Neat Video 6: Smarter Noise Reduction for Nuke and Beyond

Neat Video 6 automates what used to be manual: GPU tuning, CPU balancing, and memory management. The result: up to twice the render speed and half the RAM usage inside Nuke, Premiere, and Resolve. A quiet but meaningful upgrade for anyone tired of watching progress bars instead of pixels.
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A bear interacting with a person through a fence while a small group of onlookers observes. The background features rustic buildings under a clear sky.

Red Poppies, Bears and Open Source!

Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
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A futuristic hangar with two blue and yellow fighter jets and a shuttle. Several small figures are moving in the foreground, while a balcony above shows more figures observing the scene. The area is well-lit with modern design elements.

Trailmakers from Denmark!

Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
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Text graphic with the phrase "LET'S FIX IT IN POD" in bold white and green on a black background.

Let’s fix it in Pod 06 Plugins with Brian Fox

In this episode, Bela and Christoph glint and glow a little bit brighter than usual... Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.
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Mufasa heads to MPC

The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
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Nuke Utilities Volume 8 – Textures

You can have great footage under the pen - sometimes you just need a few extra details to give your comp the finishing touch. And so that we don't all keep using Nuke's own noise generator, this issue contains a small, fine collection of texture generators for Nuke.
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Der Trailer für Ark 2 – gemacht von Nexodus! (nexod.us/showcase/ark-2-trailer)

C&R.me – post-production in the cloud

It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
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Nuke UtilitiesVolume 6 – Keying

Admittedly, if you look at the keyers that are included with Nuke out of the box, it's a who's who of clipping tools: Primatte, Ultimatte, Keylight & IBK, plus Luma, Difference & Co. However, as everyday working life throws all kinds of challenges at us, there are also some clever little helpers that we want to take a look at here.
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We Hunt Giants

The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
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A digital interface showcasing Nuke Studio, featuring animation elements like a 3D cat and a blue character, alongside multiple editing tools and color grading options. The Nuke Studio logo is displayed prominently at the bottom.

Timeline Tools von The Foundry 2

Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
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Colorful abstract digital background with NUKE 14.0 logo

What’s New in Nuke 14?

"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
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Hair care products displayed on a neutral background

Nuke Tools Vol. 3 – Channels, Passes and Mattes

While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view rebuild, you want to make life a little easier than constantly repeating the same steps.
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A solitary figure standing in a wide expanse of sand, facing a large, illuminated tree against a dark, starry sky. The scene conveys a sense of isolation and tranquility.

The Wild Wild Witcher

Grabbing two Bafta (British Academy Television and Craft) Awards in 2022, the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and ­Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
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Back to the 70s – Cloud Atlas

Review: In DP 02 : 2013, we tracked down the mega-production Cloud Atlas - with export director Tom Tykwer and the Wachowski siblings in the director's chair. How did Rise manage the massive visual effects of the three-hour epic - and how did the VFX artists transform today's Glasgow into the San Francisco of the 1970s?
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Nuke 13.2 released!

The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
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A large dinosaur-like creature with spiny features standing next to a smaller dinosaur in a forested environment under a night sky with stars.

Meet the Graphorns

Image Engine worked on 88 VFX shots for "Fantastic Beasts and where to find them", with the Canadian studio responsible for the three-headed Graphorn family and Swooping Evil as well as several other sequences. Due to the high complexity of the tasks, Image Engine worked on the project for around a year with a team of 1OO people, despite the relatively small number of shots.
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Nuke in version 10

The Foundry has announced the release of Nuke 10 for the entire product line, focussing primarily on stability, improved performance and new functions in the painting, rendering and export areas.
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New Nuke 10 is near!

Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!
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Three circular logos with stylized wings and symbols inside, including 'X' and 'S'.

Free Nuke versions

At the beginning of 2015, The Foundry will make Nuke, NukeX and Nuke Studio available free of charge with limited functions - but only for non-commercial projects.
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User interface displaying visual effects software with a 3D grid overlay.

Nuke 8 Release

Hotly anticipated, yesterday was the day: The Foundry released Nuke version 8. Here are sneak peek videos of some of the new features.
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