Browsing Tag
real-time ray tracing
3 posts
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Oil Gets Real: Rebelle 8’s RealShader and SoftShadows Put Ray Tracing on the Canvas
Escape Motions unveils Rebelle 8 with RealShader, real-time ray traced shadows, environment maps and 20× NanoPixel export. Early Access late Q3.