In nuce: Version 1.4.0 of Flip Fluids has been released – an add-on for Blender that allows you to simulate fluids. Flip Fluids 1.4.0 already supports the recently released Blender 3.2.
Feature delights: What improvements, new functions and bug fixes can you expect? Find out below.
- New colour mixer (Color Mixer): This works via additive RGB mixing. Once activated, the particles absorb the colour attributes of neighbouring particles. Deactivated again, the particles retain a specific colour value. The developers comment on the new colour mixer: Additive RGB mixing is physically incorrect. Therefore, errors can occur when mixing colours – compared to what we would see in real life. For example, if you mix green with blue, the result is a grey tone. In reality, the green-blue mixture would result in a shade of green. The developers also note: If the colours concerned are close to each other within the colour wheel (e.g. red, yellow and orange), the colour mixing is close to reality. The combination of opposite colours on the colour wheel, on the other hand, results in a grey tone (e.g. yellow and blue). See the case studies from the Twitter posts linked here.
- New smoothing options (Smoothing): Once you apply the Age and Colour properties to the surface mesh, the new option controls how much (or little) smoothing should be applied. As soon as you select a higher value, the smoothing becomes stronger – but at the expense of performance.
Click further: The release note for Flip Fluids 1.4.0 can be found on github.com – along with all further information. The video below liquefies under your eyes, thanks to Flip Fluids! The delicious black bean in liquid form, shown in the title image, can be found from minute 02:58.
Customer Reel 2021 | FLIP Fluids Addon