ICE.ART 2025.I: May Your Env Be Ever Procedural

ICE.ART 2025.I, the 3D Environment Conference, will return on May 21–22, 2025. The call for speakers is now open.
Poster for ICE 2025 conference with futuristic cityscape and speaker call

The ICE.ART 3D Environment Conference is officially returning with its 2025.I edition. Scheduled for May 21st and 22nd, 2025, the event puts art center stage once again. The conference will focus on 3D environment creation, including procedural workflows, stylised and photorealistic asset development, realtime-ready environments, and techniques relevant across VFX, Art, Architecture and game development.

And: the Call for Speakers is now open. Artists, developers, and technical directors interested in contributing can contact the organisers directly via conference@ice.art. Submissions are open to professionals with experience in 3D environment production—across tools, pipelines, engines, and styles.

Save the date, pitch your talk

For now, this is all that’s confirmed: the date, the title, and the fact that the ICE.ART team is “in full swing” with preparations. If past editions are any indicator, ICE.ART will again offer deep dives into production workflows, pipeline efficiencies, environment-focused worldbuilding, terrain generation, and procedural asset creation.Ffollow updates at ice.art.


About the author

ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.

Topics