Browsing Tag

modeling

399 posts
A large, healthy tree with a dense canopy of vibrant green leaves and a thick trunk. The tree stands against a plain gray background, showcasing its natural shape and structure.

The Grove 2.3

The Grove 2.3 adds direct drawing, subdivide and export improvements, Houdini Indie support and huge storage savings.
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A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges.

normalMagic 1.0: Advanced Mesh Normal Control in Blender

SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and Normal Transfer, the add-on introduces new modelling workflows, fixes common shading issues, and integrates as a Blender asset library.
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A 3D modeling interface showing a polygonal model of a character's head with visible vertices, edges, and faces. On the right side, there are editing tools and options. The grid size is indicated at the bottom.

YT-Tools for Blender: Bringing Modo Workflows Back to Life

Former Foundry engineer Yoshiaki Tazaki has released YT-Tools, a Blender add-on that re-creates much of Modo’s modeling workflow. Priced at 20 USD and designed for Blender 4.0+, it restores falloffs, contextual selection, and interactive slicing for artists who miss Modo’s speed and precision.
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LightWave logo with futuristic background

LightWave 2025!

LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.
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