Animated character on a rocket in a software interface

Wile E. Coyote Animates in UE5.6 – No Anvils Required

Stéphane Biava demonstrates Unreal Engine 5.6’s new animation features, making in-engine animation a viable alternative to Blender or Maya.

The preview release of Unreal Engine 5.6 introduces significant updates to its animation toolset and MetaHuman Creator. Stéphane Biava, founder of Proj Production and an Unreal Authorized Instructor at Epic Games, showcased these features in a recent video, using Wile E. Coyote as his test subject. Biava argues that animating directly within Unreal Engine is now a practical alternative to traditional software like Blender or Maya.

From Blender to Unreal: A Shift in Workflow

Biava’s demonstration highlights the enhanced capabilities of Unreal Engine 5.6, suggesting that the engine’s animation tools have matured to a point where they can handle complex tasks traditionally reserved for dedicated animation software. This development could streamline workflows for animators and VFX artists, reducing the need to switch between multiple programs.

Educational Resources for Aspiring Animators

Beyond his demonstration, Biava offers a range of educational content for those interested in mastering Unreal Engine’s animation tools. His tutorials, including guides on character rigging and grooming in Unreal Engine 5, are available as paid courses and free videos on his YouTube channel.

Conclusion

While Unreal Engine 5.6’s new animation features show promise, it’s advisable for professionals to thoroughly test these tools before integrating them into production pipelines. As with any new technology, ensuring stability and compatibility with existing workflows is crucial.