InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Plasticity 2025.3 drops a full toolset refresh: live instancing, SVG export, real-time curvature and continuity feedback, new materials and precision tools.
InstaLOD automates the entire 3D workflow, including the tedious steps that no 3D artist likes to perform, such as UV unwrapping, manual retopo or baking.
When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
Physically based shading from the browser - BrainDistrict makes it possible! The software developer BrainDistrict GmbH from Cologne offers a software called Material-Z. A physically-based material editor that can be used in a web browser, but is also available as a download installer so that you can work on your computer without an internet connection. The material editor is based on Disney's Principled Shader. The materials created can be used across platforms via export functions. One thing can be said with certainty: this newcomer has it all!
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
Completely crowd-funded, completely free. Texture Haven includes a texture website that makes high-quality textures available entirely free of charge. Also for commercial use!
Allegorithmic is known for its material authoring tools. We met the team at FMX and talked about current and future developments, with information on Project Alchemist, UDIMs, UV tools, the new PBR Guide and more!
NewTek presents LightWave 2018: With the new release on January 1 come many new functions, including a new PBR system, VR features, Open VDB support and more.
Driving a Lamborghini is a dream for most people. But why not model your dream car in 3D? It costs less, is better for the environment and you don't have to worry about the width of the car when parking if you manage your assets cleverly and keep the size of the materials to a minimum. And how do you do that? Exactly, with PBR!