Using C4D’s Axis Tool in a Product Viz workflow

In this video, next to a lot of other quick tips for a more fluid workflow, we are taking a look at how I handle and correct axis to get my CAD assets into a usable state within Cinema 4D. I am going through a lot of useful features when it comes to the axis tool, as axis placement, axis alignment and much more. If you are working in a fast paced visualization environment this video probably will have the one or the other valuable tip to improve your workflow.

CHAPTERS

00:00 Intro
00:46 CAD Model from GrabCAD
01:30 C4D CAD Import vs MOI Import
03:41 C4D Placing Axis
05:32 C4D Align Axis
07:31 C4D Center / Align Axis for multiple Objects
09:12 C4D Fixing slight inaccuracies
09:54 C4D Different Use-cases and Situations
14:15 C4D Finishing the Model from GrabCAD
16:17 Looking at the shaded model
16:38 Patreon Thanks
17:40 Famous Last Words

Download the Tut Scene by becoming a Patreon member. No matter which tier!

VIDEO RELATED LINKS:
Maxon’s Official Website: https://www.maxon.net/
Octane C4D Otoy Official Website: https://render.otoy.com/forum/viewfor…


If you’ve ever wondered what happens when a VFX artist spends too much time obsessing over pixels and lighting, well, welcome to my world! You can find all my latest experiments, tutorials, and general nerdy shenanigans here:

Website: silverwing-vfx.de
Patreon: patreon.com/SilverwingVFX (Get scenefiles for all of my tutorial scenes also while supporting me)
Instagram: instagram.com/silverwingvfx (Finished 3D projects and engagement with the community)
YouTube: youtube.com/@SilverwingVFX (Updates and news about my work and what I am up to)

And if you’re into retro gaming and deep-dive nostalgia, check out the big article I wrote for this magazine: my love letter to the legendary Game Boy. Because nothing says “true love” like an 8-bit screen and a battery life that could outlast modern smartphones.

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Loveletter

Who doesn’t know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if…