C4D Pyro Tutorial: Helicopter Kickup Dust

In this video we will explore how we can simulate realistic “kick up dust” from wind that is blowing over a surface in Maxons Cinema 4Ds internal Pyro simulation tool. The most likely use case is the effect you probably know from a helicopter taking of or landing.
As I learned yesterday, this effect is known as “downwash”.

Learn how to solve for air pressure and use the output of the moving airfield to automatically create and simulate dust picked up from the ground and carried away by the air movement realistically.

CHAPTERS

00:00 Intro

00:48 Tut Overview

01:31 C4D Scene Setup: Geometry

03:02 About Pyro Solvers

04:33 Setting up a Pyro Domain

08:26 Setting up the Downwash Wind

10:33 Setting up Vectors (Velocity)

14:57 Offsetting the Collision Landscape

15:57 Caching the 1st (Base) Simulation

16:30 Setting up the Dust Emitter Vertex Map

18:33 Simulation Scene Object

20:21 Field Force

20:49 Finalizing the Downwash Sim

23:00 Looking at the Results

Download the Tut Scene by becoming a Patreon member. No matter which tier!

VIDEO RELATED LINKS:
Maxon’s Official Website: https://www.maxon.net/
Octane C4D Otoy Official Website: https://render.otoy.com/forum/viewfor…


If you’ve ever wondered what happens when a VFX artist spends too much time obsessing over pixels and lighting, well, welcome to my world! You can find all my latest experiments, tutorials, and general nerdy shenanigans here:

Website: silverwing-vfx.de
Patreon: patreon.com/SilverwingVFX (Get scenefiles for all of my tutorial scenes also while supporting me)
Instagram: instagram.com/silverwingvfx (Finished 3D projects and engagement with the community)
YouTube: youtube.com/@SilverwingVFX (Updates and news about my work and what I am up to)

And if you’re into retro gaming and deep-dive nostalgia, check out the big article I wrote for this magazine: my love letter to the legendary Game Boy. Because nothing says “true love” like an 8-bit screen and a battery life that could outlast modern smartphones.

Plasticity 101 – Modeling a Watch – Part 1

In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.

Loveletter

Who doesn’t know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if…