Browsing Tag

Digital Production

64 posts
A playful winter scene depicting a young girl dressed in warm clothing, sitting on the snowy ground beside a smiling snowman. Nearby, a fluffy brown dog lies on its side, nestled in the snow with a toy beside it.

Blender 4.5 LTS lands

lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
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A person standing on a platform with arms extended, wearing black shorts and holding objects in each hand. The background is gray, and text on the left side reads 'PROBLEM SOLVER' and 'ALEXANDER RICHTER'.

Problem Solver for VFX | TD Meetup 19

Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
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Two silhouetted figures working together in a large container, surrounded by bright orange flames in a dimly lit space. The atmosphere resembles a fiery scene, emphasizing an intense and dramatic moment.

Crossbow: Workflow Automation for VFX & Animation

Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
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A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins.

WOHIN

An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.
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A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use.

LightWave 2025: Something is coming

LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
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A digital interface showcasing Nuke Studio, featuring animation elements like a 3D cat and a blue character, alongside multiple editing tools and color grading options. The Nuke Studio logo is displayed prominently at the bottom.

Timeline Tools von The Foundry 2

Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
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The power of the crowd

Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
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Flight of fancy | Retro article

Review: In DP 06 : 2014, the second instalment of Planes rotated its way into the inbound flight path. Disneytoon Studios increased the budget for software licences and personnel at the time - but does the film come close to Disney-Slash-Pixar major productions such as Frozen or Brave?
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War of the Worlds | Retro Articles

Review: In DP 05 : 2005, ILM chased special effects through a brand new pipeline for Steven Spielberg's War of the Worlds film. A test run with time pressure - in the middle of a big-budget production.
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Between HFF and VHS | Retro article

Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
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More locations, more VFX!

Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
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Interview zu Cloud Atlas

Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
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Colourful balls

Review: In DP 01 : 2013, a world-famous manufacturer of sugar water commissioned a commercial from Bent Image Lab. Grading artist Jalal Jemison was responsible for the bright red colour typical of the beverage brand. An interview.
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A new journey begins

Review: In DP 01 : 2013, Weta Digital went back to Middle-earth with Peter Jackson. For the prequel trilogy "The Hobbit", the New Zealanders transferred fantasy author J.R.R. Tolkien's prequel to the big screen.
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Sleep Tight – A modern horror tale

"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake." This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
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Making-of Krautscape

Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
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Cloudy with a view of Houdini

Review: In DP 03 : 2014, we climbed into the opening scene of the bestselling film adaptation of The Book Thief. Rise Visual Effects Studios realised a long cloud sequence including a 3D tracking shot with Houdini. How do artists create the perfect cumulus cloud?
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Rubinrote VFX

Review: DP 03 : 2013 took a closer look at the film adaptation of the young adult novel Ruby Red. We spoke to Professor Jürgen Schopper, Supervisor Mortimer Warlimont and VFX Producer Katja Müller about particle effects, the filmability of Spiegel bestsellers and the magic of VFX shots.
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Archive

Alle DP-Ausgaben seit 2006 als Non-DRM-PDFs: Online fürs Lesen, Highres für Druck und Screenshots. Sonderhefte inklusive.
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