Browsing Tag
DP2304
12 posts
C&R.me – post-production in the cloud
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
What about Roundtrips? Premiere Pro and DaVinci Resolve
Professionals experienced in teamwork will probably already be familiar with the following. But what about everyone else who, after initial successes, approaches projects that involve real money and real customers? Mistakes in the workflow and the need to fix them can push your real hourly wage well below the minimum promised by your government, not to mention the loss of your first important client.
Beyerdynamic gets spacey
Just between us: sometimes we don't understand our readers - after testing the Poly 20 in the last issue, we were asked if we knew of any alternatives that might be a little more music orientated. And that in a VFX magazine? Well, now that we know the enquirer, it's clear: the reader needs more bass! (Don't worry, Christof, Olaf and Arianna - I won't mention your names!) - and a company from Heilbronn has something like this in its range.
Your own particle system with simulation nodes
The Digital Production logo has been through a lot recently. It was thrown in Houdini with a wet towel and turned to earth in Tyflow. And now it is
set on fire in Blender - where will it end?
Photoshop und Express Beta – Refill my Picture?
As soon as the Adobe Firefly beta is officially available to every Adobe Cloud subscriber, the features are also being introduced in the Photoshop beta and then immediately in the Adobe Express beta.
All the teeth!
Sometimes there are fantastical productions, where you get a
monster that feels fresh and new – and once we had seen Season 2 of “Carnival Row” (Release on Amazon Prime), we needed to talk about
the toothy skinned bat: Sparas!
Timeline Tools von The Foundry 2
Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
Castle In The Sky Hommage
We all think Studio Ghibli is great - and if you want to learn what makes it so charming and appealing, a homage is always a good way to go. And I had the opportunity at Ostfalia University,
to really immerse myself - a
an experience report.
Elementary!
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
New in the toolbox
Standing around the DP stand at FMX and (as so often) looking stupid, various people came by and wanted to know something special. "Do you know anything for..." - and we were able to answer almost everything, and one of them (Hello Ralf!) said we should put the list in the magazine. Okay, here you go - the best tools we've recommended to people directly. You might find them helpful too!
Shotgrid at the discounter?
It's not just VFX studios that have digital assets of all kinds - CGI pipelines are now
now run through all industries. We take a look at what a discounter is doing with Shotgrid (formerly Shotgun).
Performance across the board in Blender 3.6 LTS
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.