Browsing Tag
PBR
9 posts
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Poser 14 drops Cloth Room, gains simpler PBR setup
Bondware releases Poser 14 with simplified PBR and environment tools, SuperFly update, and no Cloth Room or macOS edition.
Marmoset’s Material Library Drop: Free Textures for Toolbag 5
Marmoset releases a new batch of free materials for Toolbag 5, including textures and assets for game development, animation, and VFX artists.
Download over 1,200 free PBR textures!
Can also be used for commercial projects: Textures in a resolution of up to 8K - for subscribers even up to 16K!
Download now: V-Ray to Blender PBR/FBX
A handy function: Transfer PBR materials from V-Ray to Blender as an FBX file - with this script from a clever 3D designer. Is the script worth it?
Trimsheet Maker Pro | Add-on
The pro tool among the trim sheet helpers? "3D CG Guru" helps you in Substance 3D Designer.
Unreal Engine | Free Assets in June
And this month Epic Games is also giving us the next batch of free assets!
Physically Based Rendering: Lots of realism, but with creative levers, please!
When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.