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	<title>SketchUp - DIGITAL PRODUCTION</title>
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		<title>Chaos V-Ray 7 Update 3 goes real time</title>
		<link>https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Anima]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Cosmos]]></category>
		<category><![CDATA[OpenVDB]]></category>
		<category><![CDATA[OSL]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Vantage]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_parallax_interiors_-1920x1080-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a bustling city at twilight, featuring a tall, sleek skyscraper gleaming in the fading light. Below, beautifully illuminated park paths meander through lush greenery, with vibrant city buildings densely packed around the serene oasis, creating a striking contrast between nature and urban life." /></div><div><p>Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.chaos.com/vray">V-Ray</a> runs inside <a href="https://www.sketchup.com/">SketchUp</a>, <a href="https://www.rhino3d.com/">Rhino</a>, and <a href="https://www.autodesk.com/products/3ds-max/">3ds Max</a>. Update 3 pulls real-time from <a href="https://www.chaos.com/vantage">Vantage</a>, feeds assets from <a href="https://www.chaos.com/cosmos">Cosmos</a>, and pushes approvals through <a href="https://www.chaos.com/cloud">Cloud</a>, with traffic extras via <a href="https://www.chaos.com/anima">Anima</a>.</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ykwbL62U2EE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="real-time-now-without-the-app-hopping" class="wp-block-heading">Real time, now without the app hopping</h3>



<p class="wp-block-paragraph">Chaos released V-Ray 7 Update 3 for SketchUp, Rhino, and 3ds Max. Update 3 adds real-time rendering directly in the V-Ray viewport through a Vantage Viewport Live Link workflow. The goal sits squarely on convenience: keep modeling, keep assigning materials, keep nudging lights, and see the result update instantly.</p>



<p class="wp-block-paragraph">The live viewport workflow supports continuous scene edits. Walls, columns, material tweaks, and object selections update in real time. Assets dropped in from Cosmos appear immediately as high-quality models, including people, vegetation, and props.</p>



<p class="wp-block-paragraph">Lighting edits also happen inside the viewport workflow. Cosmos light fixtures with built-in light sources work in this mode, and V-Ray lights can be placed and adjusted interactively, including intensity adjustments while the real-time view stays active.</p>



<p class="wp-block-paragraph">The real-time viewport mode supports large scenes. Vantage can handle millions of polygons with no noticeable lag in the described workflow, and it uses full ray tracing, without rasterization or approximation in that workflow description.</p>



<p class="wp-block-paragraph">The real-time viewport workflow includes camera and look controls for composition and presentation. It supports adjusting the sun and adding effects including lens flares, photometrics, fog, and depth of field, while staying inside the host application viewport.</p>



<h3 id="parallax-interiors-go-native-and-finally-leave-osl-behind" class="wp-block-heading">Parallax interiors go native, and finally leave OSL behind</h3>



<p class="wp-block-paragraph">Parallax interiors in Update 3 target a familiar archviz cheat: add convincing depth behind windows without modeling full rooms. Update 3 adds a native parallax texture map that works across integrations and also works in Vantage. This matters for integrations that do not expose <a href="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage">Open Shading Language</a>, where older OSL-based approaches were less usable.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern, glass-fronted skyscraper glimmers against the twilight sky, intricately designed with a unique angular facade. Illuminated office spaces reflect vibrant city lights below, creating a lively urban scene filled with a sense of sophisticated energy."  class="wp-image-270167" ></a></figure>



<p class="wp-block-paragraph">Cosmos includes parallax interior shaders designed for drag-and-drop use behind windows. The shaders maintain depth and perspective from any camera angle and support variation controls to avoid obvious repetition across facades.</p>



<h3 id="quick-caustics-and-gaussian-splats-get-more-practical" class="wp-block-heading">Quick caustics and Gaussian splats get more practical</h3>



<p class="wp-block-paragraph">Quick Caustics in Update 3 bring sunlight caustics through water, a common request for pools, lakes, and other outdoor scenes. V-Ray includes a general caustics engine, and the update adds a specific option intended to quickly approximate caustics caused by sunlight going through water surfaces. The workflow is enabling Quick Caustics in the material and lighting with V-Ray Sun so caustics appear immediately.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A tranquil swimming pool with crystal-clear water, surrounded by a modern patio. Sun loungers in vibrant yellow and green tones are arranged neatly, and a yellow inflatable ring floats gently on the surface. Lush greenery and palm trees frame the scene, creating a serene oasis."  class="wp-image-270169" ></a></figure>



<p class="wp-block-paragraph">The current Quick Caustics behavior works best with displaced surfaces. It works with the built-in V-Ray water texture in SketchUp and Rhino, and it also supports other displacement textures. A depth parameter controls how far the caustics effect reaches. Reflective caustics can be enabled for shimmering patterns, and the caustics render element can be isolated for easier adjustment after the render.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="The image presents a captivating nighttime view of a tall clock tower, illuminations casting ambient lighting around the structure. The tower features a distinct design, with a prominent opening shaped like a teardrop. Surrounding the tower, trees and pathways create a park-like atmosphere, with small groups of people leisurely strolling, enhancing the sense of tranquility."  class="wp-image-270170" ></a></figure>



<p class="wp-block-paragraph">Gaussian Splats Relighting allows Gaussian splats to receive illumination from scene lights so they blend more naturally with the rest of the scene. A dedicated parameter controls how the lighting blend behaves, and V-Ray lights can be used with their full parameters in this workflow.</p>



<h3 id="node-materials-arrive-scatter-gets-a-brush-decals-get-distributed" class="wp-block-heading">Node materials arrive, scatter gets a brush, decals get distributed</h3>



<p class="wp-block-paragraph">Update 3 adds a node-based material editor for V-Ray for SketchUp and V-Ray for Rhino in preview. The node editor supports creating, picking, and editing materials and textures in a visual graph. Cosmos assets can be dragged directly into the graph. Texture nodes can be added and combined, maps can be mixed, and materials can be combined visually. Material types including blend, two-sided, overrdie, and wrapper appear as nodes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy corner of a modern room features a plush white armchair facing a large abstract painting. The walls showcase a blend of exposed brick and a smooth blue section, while a potted plant adds greenery beside a clay vase. A stylish floor lamp stands near."  class="wp-image-270186" ></a></figure>



<p class="wp-block-paragraph">V-Ray 7.3 also adds a scatter brush workflow in V-Ray for SketchUp and V-Ray for Rhino. Objects can be scattered using a paintbrush approach for precise distribution of plants and similar objects. The workflow supports building a base layer and painting additional clusters, following predefined lines from plans or painting freely. Density can be adjusted via brush radius, and unwanted areas can be painted out. The workflow also supports shaping vegetation placement to match camera angles for composition.</p>



<p class="wp-block-paragraph"></p>



<h3 id="ai-mood-match-and-ai-enhancer-focus-on-faster-look-decisions" class="wp-block-heading">AI Mood Match and AI Enhancer focus on faster look decisions</h3>



<p class="wp-block-paragraph">AI Mood Match expands the Light Gen workflow for V-Ray for SketchUp and V-Ray for Rhino. It adjusts environment lighting to match a visual reference instead of trial-and-error tweaks. The workflow describes uploading a reference image, generating multiple lighting scenarios, browsing results, choosing one, and applying it with a click, then refining lighting further as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern house featuring smooth horizontal wood siding and large glass windows, surrounded by vibrant green trees. In the foreground, purple flowers bloom near a serene body of water, with sunlight casting a warm glow on the structure at dusk."  class="wp-image-270173" ></a></figure>



<p class="wp-block-paragraph">AI Enhancer adds improved accuracy and object-level control. The described workflow includes detecting characters, vegetation, and large surfaces after upload, then enhancing selected elements without affecting the rest of the image.</p>



<p class="wp-block-paragraph">For people, the controls include parameters such as age, gender, ethnicity, hair color, and facial expression, with results applied as an enhancement. A creativity mode adds refinement while preserving the original look. Multiple selections can be enhanced at once, enhanced objects appear in an object enhancement list, and results can be saved as a new version.</p>



<p class="wp-block-paragraph">Large Surface Coverage targets fast breakup of flat or repetitive surfaces. Controls include creativity to add intrical detail and an age option intended to introduce natural weathering, including stains, micro-cracks, and subtle color variation.</p>



<p class="wp-block-paragraph">AI Materials now support 4K generation and higher-resolution maps. The described workflow includes a redesigned interface and an interactive 3D preview that can switch between sphere, box, and cylinder models, plus lighting direction adjustments and normal and roughness tweaks with instant updates.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern, angular home with large windows and a sleek facade sits gracefully among tall trees in a lush green landscape. A curved driveway leads to the entrance, highlighting two parked cars. Vibrant pink blossoms add a pop of color in the foreground, creating an inviting atmosphere."  class="wp-image-270175" ></a></figure>



<h3 id="frame-buffer-tweaks-and-per-camera-controls-in-3ds-max" class="wp-block-heading">Frame Buffer tweaks and per-camera controls in 3ds Max</h3>



<p class="wp-block-paragraph">V-Ray for 3ds Max adds Physical Camera tools intended to make scene variations and view management easier. Objects can be excluded from visibility per camera without affecting the rest of the scene. Focus can be set to object mode by picking an object to remain in focus, keeping it sharp regardless of camera target position, which changes depth of field control behavior.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A bright and inviting living room features a plush white sofa adorned with decorative pillows, facing a stunning wooden coffee table. Sunlight pours through large windows, illuminating indoor plants and eclectic decorations, creating a warm ambiance. A patterned rug anchors the space."  class="wp-image-270176" ></a></figure>



<p class="wp-block-paragraph">Update 3 also improves the V-Ray Frame Buffer. A new histogram widget provides insight into color distribution and exposure. Background and foreground folders support reference images, watermarks, and backgrounds. Scaling and positioning tools improve alignment, and effects apply consistently to added elements in this workflow description.</p>



<h3 id="cloud-reviews-video-notes-and-3d-streaming-annotation" class="wp-block-heading">Cloud reviews, video notes, and 3D streaming annotation</h3>



<p class="wp-block-paragraph">Cloud Reviews adds a review hub for sharing work with teams and clients. Reviews can be started from the render engine or created in a review tab workflow. Renders can be uploaded and stakeholders invited. Stakeholders can explore images or 360-degree experiences and leave comments directly on elements that need adjustment. Project status can be updated, new versions uploaded, and an approvers list used to finalize the design.</p>



<p class="wp-block-paragraph">Video collaboration adds timeline-based commenting. Comments can be pinned to an exact second or a time span, and comments can be repositioned. Annotation tools include markers such as drawing, line, and rectangle tools for pointing out specific areas. Comments can fade out automatically after their time span for a cleaner preview.</p>



<p class="wp-block-paragraph">3D streaming in the same ecosystem allows real-time navigation once a scene is uploaded. The workflow includes switching cameras and adjusting lighting dynamically, sharing a 3D stream for interactive exploration, and adding annotations. Comments save automatically, and annotations can include attached images or links for context. If your review chain includes external stakeholders, run a dry test early to catch permission and browser issues before a deadline catches you. Or you have an audience, when you try to remember your password. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="455"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?resize=1200%2C455&quality=80&ssl=1"  alt="A digital interface showcasing a project management dashboard on a light background. Sections include &#039;My projects&#039;, &#039;Shared with me&#039;, and &#039;Trash&#039;. Three thumbnail previews labeled &#039;Discovery 01&#039;, &#039;Test_Collab_Review&#039;, and &#039;Your’s 01&#039; are visible, with some highlighted and marked with checkboxes."  class="wp-image-270183" ></a></figure>



<p class="wp-block-paragraph">Have a look at the tools here: Chaos Cloud Reviews documentation<br /><a href="https://documentation.chaos.com/space/VCLOUD/521797640/Reviews" title="">https://documentation.chaos.com/space/VCLOUD/521797640/Reviews</a></p>



<h3 id="anima-6-parking-lots-and-smarter-vehicle-lighting" class="wp-block-heading">Anima 6: parking lots and smarter vehicle lighting</h3>



<p class="wp-block-paragraph">Anima 6 adds tools aimed at faster traffic population and more believable vehicle behavior. A parking lot feature lets users define parking zones and fill them with vehicles. Zones can be resized, orientations adjusted, density changed, vehicles added or removed, and layouts regenerated. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A sleek gray sedan with a bold black grille makes a sharp turn on a rainy urban street. The wet asphalt reflects the headlights of nearby vehicles, including a red SUV and a blue compact car, while soft evening lights illuminate the surroundings."  class="wp-image-270179" ></a></figure>



<p class="wp-block-paragraph">Anima 6 also adds automatic vehicle lighting for traffic simulation. Brake lights activate when stopping and turn signals engage when changing direction. A road staying tendency parameter controls whether vehicles continue straight or take available turns. If you want to show somebody how they should be driving their bloody SUVs, Anima will help make it look like it should, not like the BMW drivers do mostly behave. </p>



<h3 id="cosmos-sets-and-new-assets" class="wp-block-heading">Cosmos sets and new assets</h3>



<p class="wp-block-paragraph">Cosmos adds Sets, described as curated groups of assets that can be placed as a set and then rearranged or duplicated as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A stylish modern salon features a spacious layout with large windows letting in natural light. Plush sofas in soft colors surround a round coffee table, while three elegant salon stations with mirrors and hair products sit against a wooden backdrop, creating a sophisticated and inviting atmosphere."  class="wp-image-270180" ></a></figure>



<p class="wp-block-paragraph">Update 3 adds over 700 new assets, including 400 high-detailed plant models from <a href="https://globeplants.com/?utm_source=chatgpt.com">Globe Plants</a>, plus additional branded models. Cosmos also includes new models from <a href="https://evermotion.org/?utm_source=chatgpt.com">Evermotion</a>, new people assets, and additional scatter presets and scan material range in the described workflow.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">Update 3 releases first for V-Ray for SketchUp and V-Ray for Rhino. Real-time rendering in the V-Ray viewport requires an active Vantage license or an active V-Ray Collection license.</p>



<p class="wp-block-paragraph">New features can shift habits fast. Test Update 3 on real scenes, real assets, and your actual hardware before it enters a production .</p>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/vray">https://www.chaos.com/vray</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Chaos Vantage 3 update 2 adds Toon</title>
		<link>https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[ArchiCAD]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/toonoutlines_on_clay_on.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A modern living room featuring a light-colored sofa with cushions and books on a side table. A glass bottle sits on another table, while a figure stands nearby, wearing glasses. Bright natural light filters through large windows with sheer curtains." /></div><div><p>Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/">Chaos Vantage 3 update 2 adds Toon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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15:57:32&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-21 11:00:26&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-24 16:19:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 07:10:41&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-02 09:08:32&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-06 04:49:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-09 10:05:32&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-16 07:18:44&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-20 15:10:01&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-20 15:10:01&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13660,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260309162540\/https:\/\/www.chaos.com\/vray&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:07:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 18:10:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 13:16:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:24:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 07:10:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:08:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 04:49:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 18:47:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 05:11:03&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-16 05:32:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 06:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 06:29:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 10:27:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 10:31:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 16:19:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 09:33:59&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-05 09:33:59&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13835,&quot;href&quot;:&quot;https:\/\/forums.chaos.com\/forum\/chaos-vantage\/chaos-vantage-announcements\/1245724-chaos-vantage-v3-2-0-released?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260326103918\/https:\/\/forums.chaos.com\/forum\/chaos-vantage\/chaos-vantage-announcements\/1245724-chaos-vantage-v3-2-0-released?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-30 07:10:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:25:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 04:49:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 18:47:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 07:18:48&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 07:18:48&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.chaos.com/vantage">Vantage</a> is a real-time ray tracing renderer that can sit beside <a href="https://www.chaos.com/enscape">Enscape</a> and slot into <a href="https://openusd.org/">USD</a> and <a>MaterialX</a> heavy pipelines when you want fast lookdev without a nap.</em></p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/chaos/" title="Chaos">Chaos </a>Vantage 3 update 2 comes with a focus on practical scene-side control: new post looks, more object shapes, deeper simulation tweaks, and workflow glue that keeps artists in the viewport longer.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-36.png?quality=72&ssl=1"><img data-recalc-dims="1" height="319" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-36.png?resize=1200%2C319&quality=72&ssl=1"  alt="A side-by-side comparison of three rendered images of a modern living room scene. The first shows the original rendering without effects, the second features toon outlines, and the third displays a clay mode with toon outlines."  class="wp-image-263374" ></a></figure>



<p class="wp-block-paragraph">The headline addition is a Toon post effect. It adds a stylized look as a post step, which means you can push a non-photoreal pass without rebuilding materials or rerouting a full shading graph. The feature is presented as a post effect, so it lives where you would expect to audition looks quickly, then iterate.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Water got attention too. The Water surface object now supports Circle, Infinite, and Custom shapes, making it easier to fit a surface to a set or shot without faking scale. The watre surface animation can also be previewed in real time, and Wind picked up an Affect water option in the Environment tab to toggle that preview on or off.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-35.png?quality=72&ssl=1"><img data-recalc-dims="1" height="259" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-35.png?resize=1200%2C259&quality=72&ssl=1"  alt="Three side-by-side images showing different water environments: a clear swimming pool with reflections, a serene lake surrounded by greenery, and a tranquil sea with gentle waves, all under a sunny sky."  class="wp-image-263373" ></a></figure>



<p class="wp-block-paragraph">VR workflows also moved forward. There is support for VR joysticks teleportation and object manipulation, aimed at navigating and adjusting scenes more directly inside a headset. If your review culture leans on immersive approvals, this is the kind of change that reduces mouse time and increases useful gestures. If your review culture leans on never touching a headset, nothing breaks.</p>



<h3 id="splats-and-smoke-get-more-production-like-controls" class="wp-block-heading">Splats and smoke get more production-like controls</h3>



<p class="wp-block-paragraph">Gaussian splats gained explicit support for creating and importing Gaussian splats objects, and those objects now have editable properties. That makes splats feel less like a read-only curiosity and more like a scene element you can actually manage.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-37.png?quality=72&ssl=1"><img data-recalc-dims="1" height="435" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-37.png?resize=1200%2C435&quality=72&ssl=1"  alt="Three images of a bathtub showcasing a pink flamingo pool float at different scales: 0.5, 1, and 1.5. Each image includes a wooden bath tray with a candle and a drink, surrounded by natural elements like rocks and greenery."  class="wp-image-263377" ></a></figure>



<p class="wp-block-paragraph">The Fluid simulator object also expanded in ways that map cleanly to shot polish. Smoke expansion and Temperature expansion properties were added, giving more control over how sims evolve. The simulator can now export <a href="https://www.openvdb.org/?utm_source=chatgpt.com">OpenVDB</a> cache files, which matters because it turns an internal sim result into something you can hand off, archive, or try elsewhere.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/vantage_gaussiansplats_settings-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="803"  height="730"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/vantage_gaussiansplats_settings-1.png?resize=803%2C730&quality=72&ssl=1"  alt="A digital interface displaying settings for Gaussian Splats, featuring options for Scale, Intensity, Color selection, and Flip Axis with a dark background and white text."  class="wp-image-263376"  style="width:312px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">On the quality side, micro vorticity generation and detail improved, and the default pivot moved to the bottom center of the grid container. These are the sorts of adjustments that make an effect feel less like a demo and more like a tool you can steer.</p>



<p class="wp-block-paragraph">There is also a performance angle. Multi GPU performance improved, and the fluid simulator performance improved. A temporary memory usage spike was removed when changing resolution with <a href="https://www.nvidia.com/en-us/geforce/technologies/dlss/?utm_source=chatgpt.com">NVIDIA DLSS</a>.</p>



<h3 id="ui-changes-that-reduce-scavenger-hunts" class="wp-block-heading">UI changes that reduce scavenger hunts</h3>



<p class="wp-block-paragraph">Update 2 added a new Create Objects button in the toolbar that centralizes all available object creation in one place. The Scale type-in dialog gained an object size in scene units property, which helps when you need a known dimension and do not want to eyeball a gizmo. Background Image in Screen mode can now be offset on X and Y, and first person navigation gained an option to move along the camera view direction instead of horizontally. That navigation option is a global preference set in Edit then Preferences then Interaction, which is a very specific breadcrumb trail, but at least it is now a breadcrumb trail that goes somewhere. Creation behavior also improved in a small but meaningful way: creating a fluid simulator object now automatically sets selected objects as emitters.</p>



<h3 id="enscape-4-17-0-quietly-patches-the-sharp-edges" class="wp-block-heading">Enscape 4.17.0 quietly patches the sharp edges</h3>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/enscape">Enscape</a> 4.17.0 shipped with a mix of performance and workflow changes, plus a long list of targeted bug fixes. On the improvements side, <a href="https://www.nvidia.com/en-us/geforce/technologies/dlss/?utm_source=chatgpt.com">NVIDIA DLSS</a> was updated to version 310.5 with bug fixes and stability improvements. Light clustering behavior improved in orthographic view so lights group and separate more predictably while zooming and navigating. The Visual Settings Presets panel now starts expanded by default.</p>



<p class="wp-block-paragraph">For <a href="https://graphisoft.com/solutions/archicad">Archicad</a>, all-user installation support improved by registering Enscape in the AddOns folder. On Windows, users created after installation will also have it installed.</p>



<p class="wp-block-paragraph">There are also fixes for clearcoat handling in light reflections, a sky that can appear pixelated in video previews and exports, and Billboard geometry disappearing when the camera gets very close. Asset Library placement performance improved in older placement modes. The Material Editor feedback button for the AI Material Generator was fixed. The <a href="https://www.chaos.com/vray">V-Ray</a> Scene Export path was addressed too: large scene files caused by duplicating geometry of asset instances, plus a case where Scene Export could crash.</p>



<p class="wp-block-paragraph">Batch Rendering got a crash fix when canceling while Light Management is active. Enscape Impact fixes address energy performance results display when reopening after a successful analysis run, and invalid Impact Report data in imperial units.</p>



<h3 id="pricing-and-where-this-lands-on-your-budget-spreadsheet" class="wp-block-heading">Pricing and where this lands on your budget spreadsheet</h3>



<p class="wp-block-paragraph">Pricing for Vantage is specified as $54.90 per month for Vantage Standalone when billed annually, shown as $658.80 for one license billed annually.</p>



<p class="wp-block-paragraph">Pricing for Enscape is specified as $47.90 per month for an Enscape Solo plan when billed annually, shown as $574.80 for one license billed annually.</p>



<p class="wp-block-paragraph">Both sets of numbers are the kind that make producers ask whether you can do it with screenshots. You can, but you will not like it.</p>



<p class="wp-block-paragraph"><br /><a href="https://forums.chaos.com/forum/chaos-vantage/chaos-vantage-announcements/1245724-chaos-vantage-v3-2-0-released?utm_source=chatgpt.com">https://forums.chaos.com/forum/chaos-vantage/chaos-vantage-announcements/1245724-chaos-vantage-v3-2-0-released</a><br /><br /><a>https://forum.enscape3d.com/index.php?thread%2F31054-enscape-4-17-0-released%2F=</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/">Chaos Vantage 3 update 2 adds Toon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A modern living room featuring a light-colored sofa with cushions and books on a side table. A glass bottle sits on another table, while a figure stands nearby, wearing glasses. Bright natural light filters through large windows with sheer curtains.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">263369</post-id>	</item>
		<item>
		<title>D5 Works launches with 42K models and no comission ?</title>
		<link>https://digitalproduction.com/2026/02/16/d5-works-launches-with-42k-models-and-no-comission/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D marketplace]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[AEC]]></category>
		<category><![CDATA[archviz assets]]></category>
		<category><![CDATA[asset licensing]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[D5 Launcher]]></category>
		<category><![CDATA[D5 Lite]]></category>
		<category><![CDATA[D5 Render]]></category>
		<category><![CDATA[D5 Works]]></category>
		<category><![CDATA[Dimension 5]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[licensing]]></category>
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		<category><![CDATA[Materials]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/screenshot-2026-02-12-161330.png?fit=1200%2C591&quality=72&ssl=1" width="1200" height="591" title="" alt="A collage of various home and playground items, including an end table, wall lamp, playground equipment, Japanese balcony plant display, and a light brown linen ball. Additional items include a dining table set, a modern living room scene, an anti-corrosion wood sphere, an outdoor stool, and building components, all displayed in a grid layout." /></div><div><p>D5 Works<br />
 lists 42K models and 2.2K materials and claims zero commission, with D5-native delivery via D5A and D5M.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/16/d5-works-launches-with-42k-models-and-no-comission/">D5 Works launches with 42K models and no comission ?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/screenshot-2026-02-12-161330.png?fit=1200%2C591&quality=72&ssl=1" width="1200" height="591" title="" alt="A collage of various home and playground items, including an end table, wall lamp, playground equipment, Japanese balcony plant display, and a light brown linen ball. Additional items include a dining table set, a modern living room scene, an anti-corrosion wood sphere, an outdoor stool, and building components, all displayed in a grid layout." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13388,&quot;href&quot;:&quot;https:\/\/www.d5works.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251211035529\/https:\/\/www.d5works.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-16 06:02:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 19:20:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 22:34:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 15:54:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:09:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 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22:34:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 15:54:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:09:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 21:15:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 08:05:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 07:11:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 12:37:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 07:23:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 05:16:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 13:39:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 13:39:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13391,&quot;href&quot;:&quot;https:\/\/d5-render.gitbook.io\/d5-works\/buy-assets-on-works\/download-assets-from-works&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251013191509\/https:\/\/d5-render.gitbook.io\/d5-works\/buy-assets-on-works\/download-assets-from-works&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-16 06:02:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 19:21:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 11:06:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 12:47:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 21:16:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 08:13:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 05:16:59&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-08 05:16:59&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.d5works.com/" title="">D5 Works</a> is a new marketplace from <a href="https://www.d5render.com/posts/d5-works-aec-3d-models" title="">Dimension 5</a> built to feed D5 Render through D5 Launcher, with creators also uploading from DCCs like <a href="https://digitalproduction.com/tag/sketchup/" title="SketchUp">SketchUp</a> and <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>.</em></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.prod.website-files.com/62ce5d829e01c60b7c148396/6969b283ec06a93e4a0d027e_5eecdaf48460cde558f7e844b237f77c3d101e187bb2483275b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0dba1ad177841564a40612da148967d27a238872d1f17506a916151caf5568ed2285b30da42667cf6f0368fdcb069939da.gif?w=1200&ssl=1"  alt="https://cdn.prod.website-files.com/62ce5d829e01c60b7c148396/6969b283ec06a93e4a0d027e_5eecdaf48460cde558f7e844b237f77c3d101e187bb2483275b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0dba1ad177841564a40612da148967d27a238872d1f17506a916151caf5568ed2285b30da42667cf6f0368fdcb069939da.gif" ></figure>



<h3 id="inventory-the-numbers-d5-leads-with" class="wp-block-heading">Inventory: the numbers D5 leads with</h3>



<p class="wp-block-paragraph">On its storefront UI, <a href="https://www.d5works.com/" title="">D5 Works</a> currently advertises “3D Models 42K” and “Materials 2.2K”. Those are live catalogue counters, not a published audit, but they are the platform’s headline spec. And for a start,  just under 45,000 assets, including environments, interiors, furniture, plants, humans, animals, and vehicles is not bad – especially if you can actually find them (He said while looking sad at his own unsorted heaping drive of ious footage and assets). </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe08e2ec2833f27f438_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0d163772ef6203ff1bff03d1dc1ac350b2a1ddd1dc6c287b782bc77bf18b1daecc47e0fe2ca4ac2844db6439fa4e7d4331.gif?w=1200&ssl=1"  alt="https://cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe08e2ec2833f27f438_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0d163772ef6203ff1bff03d1dc1ac350b2a1ddd1dc6c287b782bc77bf18b1daecc47e0fe2ca4ac2844db6439fa4e7d4331.gif" ></figure>



<h3 id="zero-commission-not-zero-deductions" class="wp-block-heading">Zero commission, not zero deductions</h3>



<p class="wp-block-paragraph">D5’s documentation includes a “0% Commission” page stating it does not take commission on sales and aims to return value to creators via the platform design. The more mechanical wording in the creator rules states that proceeds are the full net sales amount, calculated as what the user actually paid after discounts, coupons, or membership pricing adjustments, and are subject to deductions for bank transaction fees and other applicable charges. So the platform claims no cut, but the payout base can be reduced by pricing mechanics and payment rail fees.</p>



<p class="wp-block-paragraph">Those same rules set a $100 minimum before withdrawals can be processed and describe enforcement actions, including deductions or restricted withdrawal eligibility, for listed violations like model theft, unauthorised re-creation, multiple accounts per user, or bots. Dimension 5 says 0% commission will remain “at least in the foreseeable future”. That is a forward-looking statement, not a contractual guarantee in the sources supplied here. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f416ef9f59fe171729fde_Group%202085662797%201.png?w=1200&quality=72&ssl=1"  alt="https://cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f416ef9f59fe171729fde_Group%202085662797%201.png" ></figure>



<h3 id="formats-d5a-models-d5m-materials-windows-first-hooks" class="wp-block-heading">Formats: D5A models, D5M materials, Windows-first hooks</h3>



<p class="wp-block-paragraph"><a href="https://d5-render.gitbook.io/d5-works" title="">D5 Works documentation</a> defines D5-native delivery as .d5a for models and .d5m for materials, described as the official formats supported by D5 Render and D5 Lite. Creator-side conversion is described as: import a model into D5 Render, then use “Add to Local” in the Inspector to convert it into .d5a, saved under ‘D5 WorkSpace\model’. It is a very literal pipeline: your asset becomes D5-shaped and lands in a predictable folder.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe08e2ec2833f27f434_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0db0089216f902601442cb5ab70630a0ce2e4b320be678181dbfb919e008b6baf292c7fb43192f81680ac21faf101fc298.gif?w=1200&ssl=1"  alt="https://cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe08e2ec2833f27f434_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0db0089216f902601442cb5ab70630a0ce2e4b320be678181dbfb919e008b6baf292c7fb43192f81680ac21faf101fc298.gif" ></figure>



<p class="wp-block-paragraph">Buyer-side behaviour splits between creator uploads and “D5 official assets”. The docs say creator-uploaded D5-format assets can be downloaded in a browser and imported into D5, while official assets expose a “Use in D5” route and appear in the D5 Material Library.</p>



<p class="wp-block-paragraph">The “From Works To D5” doc states the full integration is intended for Windows and <a href="https://digitalproduction.com/tag/d5-render/" title="D5 Render">D5 Rende</a>r versions greater than 2.11, and describes “Use in D5” deep-linking that can start a material download if it is not already local.  Dimension 5’s own blog post claims drag-and-drop into SketchUp or D5 Render and automatic background conversion via D5 Launcher. It describes the intended behaviour but does not publish interchange guarantees for units, material translation, or conversion fidelity. Not independently verified at press time.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe28e2ec2833f27f456_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0d068352d17c22774c4ba40c4bf1f4131c1c4871159b84aefa36e47407408f9247b59bc0674972a05e7f00f73f47ffcb48.gif?w=1200&ssl=1"  alt="https://cdn.prod.website-files.com/62ce5d829e01c60b7c148396/696f3fe28e2ec2833f27f456_5eecdaf48460cde52445abcfaddf21ccca90e7d0891ba1a075b8339e1c4c2483f728f271dbcdaa6639e8703ac5556d0d068352d17c22774c4ba40c4bf1f4131c1c4871159b84aefa36e47407408f9247b59bc0674972a05e7f00f73f47ffcb48.gif" ></figure>



<h3 id="licensing-and-availability-archive-like-an-adult" class="wp-block-heading">Licensing and availability: archive like an adult</h3>



<p class="wp-block-paragraph">D5 Works’ licence summary describes two options: Personal License for non-commercial use, and Project License for commercial work and client deliverables, with restrictions on reselling source files, redistribution where the asset is the primary value, sublicensing, and seat sharing. It also states the creator is the licensor and D5 Works is not a party to the licence agreement.</p>



<p class="wp-block-paragraph">One operational note is blunt: if an item is removed due to copyright issues, it will no longer be available for download, and users are told to save and back up purchased items locally. If you want deterministic rebuilds, treat downloads as ingest, not a permalink.</p>



<p class="wp-block-paragraph">// D5 Works storefront<br /><a href="https://www.d5works.com" title="">https://www.d5works.com/</a></p>



<p class="wp-block-paragraph">// D5 Works download guide<br /><a href="https://d5-render.gitbook.io/d5-works/buy-assets-on-works/download-assets-from-works" title="">https://d5-render.gitbook.io/d5-works/buy-assets-on-works/download-assets-from-works</a></p>



<p class="wp-block-paragraph">// Dimension 5 blog post about D5 Works<br /><a href="https://www.d5render.com/posts/d5-works-aec-3d-models" title="">https://www.d5render.com/posts/d5-works-aec-3d-models</a></p><p>The post <a href="https://digitalproduction.com/2026/02/16/d5-works-launches-with-42k-models-and-no-comission/">D5 Works launches with 42K models and no comission ?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A collage of various home and playground items, including an end table, wall lamp, playground equipment, Japanese balcony plant display, and a light brown linen ball. Additional items include a dining table set, a modern living room scene, an anti-corrosion wood sphere, an outdoor stool, and building components, all displayed in a grid layout.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">252978</post-id>	</item>
		<item>
		<title>Ocean, clouds, and splats: D5 Render 3.0 sets sail</title>
		<link>https://digitalproduction.com/2026/01/19/ocean-clouds-and-splats-d5-render-3-0-sets-sail/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 19 Jan 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[AI tools]]></category>
		<category><![CDATA[ArchiCAD]]></category>
		<category><![CDATA[Archviz]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[D5 Lite]]></category>
		<category><![CDATA[D5 Render]]></category>
		<category><![CDATA[Dimension 5]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[realtime renderer]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rendering engine]]></category>
		<category><![CDATA[Revit]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Vectorworks]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/d54ddef1df49456a0ee02837d7772799219d1221.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a lush green island surrounded by turquoise waters, featuring sandy beaches along its coastline. The island has a variety of trees and a winding path leading to a modern structure." /></div><div><p>D5 Render 3.0 introduces new environment tools, expanded AI generation, and a lightweight D5 Lite for SketchUp users.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/19/ocean-clouds-and-splats-d5-render-3-0-sets-sail/">Ocean, clouds, and splats: D5 Render 3.0 sets sail</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/d54ddef1df49456a0ee02837d7772799219d1221.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a lush green island surrounded by turquoise waters, featuring sandy beaches along its coastline. The island has a variety of trees and a winding path leading to a modern structure." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1180,&quot;href&quot;:&quot;https:\/\/www.d5render.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:12981,&quot;href&quot;:&quot;https:\/\/www.d5render.com\/about-us&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260102141402\/https:\/\/www.d5render.com\/about-us&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-15 10:35:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 07:02:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 07:42:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 17:34:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 21:57:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 13:57:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 10:42:15&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-12 01:35:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 22:27:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 08:04:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 20:42:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 09:06:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-07 03:31:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 20:25:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 09:43:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 19:06:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 19:46:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 02:03:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:23:31&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-21 08:23:31&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:12982,&quot;href&quot;:&quot;https:\/\/forum.d5render.com\/t\/what-s-new-in-d5-render-3-0\/68270&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260115103655\/https:\/\/forum.d5render.com\/t\/what-s-new-in-d5-render-3-0\/68270&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-16 11:37:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 12:22:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 06:52:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 04:32:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 13:57:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 10:42:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 01:35:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 09:34:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 08:04:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 20:42:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 19:10:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 07:26:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 09:43:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 19:06:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 19:46:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 02:03:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:43:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-21 08:43:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.d5render.com/" title="">D5 Render</a> from <a href="https://www.d5render.com/about-us" title="">Dimension 5</a> is a realtime rendering engine used across architecture, design, and visualisation pipelines. It connects with <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a>, <a href="https://digitalproduction.com/tag/revit/" title="Revit">Revit</a>, <a href="https://digitalproduction.com/tag/rhino/" title="Rhino">Rhino</a>, <a href="https://digitalproduction.com/tag/sketchup/" title="SketchUp">SketchUp</a>, ArchiCAD, and Vectorworks via direct sync plugins. </em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Z3c7lDY98oY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="oceans-clouds-and-skies" class="wp-block-heading">Oceans, clouds, and skies</h3>



<p class="wp-block-paragraph"><a href="https://forum.d5render.com/t/what-s-new-in-d5-render-3-0/68270" title="">Version 3.0</a> introduces two major environment tools: an Ocean object for animated water surfaces and a Volumetric Clouds system with multiple presets such as cumulus and cirrus. The ocean object allows control of wave scale, wind speed, and interaction near shorelines. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="573"  height="177"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/4cab68e2426280cc69200890228f7c8b136dfe1a.jpg?resize=573%2C177&quality=80&ssl=1"  alt="https://usa-forum.d5cdn.com/original/3X/4/c/4cab68e2426280cc69200890228f7c8b136dfe1a.jpeg"  class="wp-image-247032" ></figure>



<p class="wp-block-paragraph">Volumetric clouds integrate with improved fog and light scattering options for more natural outdoor illumination. Enhancements to the existing Geo Sky model provide finer control over sky intensity and sun balance, improving consistency between time-of-day setups.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="627"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/695f47e5f5cff2de0d74b077981612b14d1c2101.jpg?resize=1200%2C627&quality=80&ssl=1"  alt="https://usa-forum.d5cdn.com/original/3X/6/9/695f47e5f5cff2de0d74b077981612b14d1c2101.jpeg"  class="wp-image-247033" ></figure>



<h3 id="rendering-and-material-control" class="wp-block-heading">Rendering and material control</h3>



<p class="wp-block-paragraph">A new True Displacement option replaces parallax mapping with physically accurate surface relief. The trade-off is a higher render cost, but it yields more convincing depth in materials such as stone or concrete. Additional material updates include CMYK texture support and a toggle for HDRI resolution, allowing lighter scene loads when full 16K environment maps are unnecessary. Users can now also set a custom viewport background colour, aiding previs or presentation renders that do not require a full environment.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/displacement-material-beta-03.gif?ssl=1"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/displacement-material-beta-03.gif?resize=800%2C450&ssl=1"  alt=""  class="wp-image-247120" ></a></figure>



<h3 id="ai-generation-expands-inside-d5" class="wp-block-heading">AI generation expands inside D5</h3>



<p class="wp-block-paragraph">Dimension 5 continues its exploration of integrated AI tools. The new Image-to-3D feature creates simple 3D models from one to three reference photos, processed directly inside D5. In the AI Agent suite, Scene Match allows textual adjustment of scene elements, while Asset Recommendation searches the asset library based on descriptive keywords or reference images. At press time, these AI tools remain early implementations, and output quality varies depending on subject complexity.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/ai-agent-01ai-scene-match.gif?ssl=1"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/ai-agent-01ai-scene-match.gif?resize=800%2C450&ssl=1"  alt=""  class="wp-image-247121" ></a></figure>



<h3 id="experiments-with-gaussian-splats" class="wp-block-heading">Experiments with Gaussian splats</h3>



<p class="wp-block-paragraph">D5 Render 3.0 introduces experimental import of Gaussian splats, a point-based 3D representation format derived from neural rendering research. The implementation is explicitly labelled experimental, and Dimension 5 advises users to expect incomplete material or lighting behaviour.</p>



<h3 id="workflow-refinements-and-licensing" class="wp-block-heading">Workflow refinements and licensing</h3>



<p class="wp-block-paragraph">Navigation within scenes has been overhauled with a free-camera mode and refined controls. Several features previously restricted to Teams subscribers, such as Caesium geographic data and XR Tours, are now available in the Pro tier. The procedural city generator is also promoted from Teams to Pro.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/c7a5331dcae15e4105f37fbe4bfe3ae00fca41e9.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://usa-forum.d5cdn.com/original/3X/c/7/c7a5331dcae15e4105f37fbe4bfe3ae00fca41e9.jpeg"  class="wp-image-247035" ></figure>



<p class="wp-block-paragraph">D5 Render continues to be offered in three tiers: a Community edition that remains free, plus paid Pro and Teams subscriptions. </p>



<h3 id="d5-lite-a-lightweight-sibling" class="wp-block-heading">D5 Lite: a lightweight sibling</h3>



<p class="wp-block-paragraph">Alongside the main update, Dimension 5 announced <a>D5 Lite</a>, a compact edition designed for early-stage design work, initially integrated with <a>SketchUp</a>. D5 Lite runs in two modes: Real-Time Rendering for viewport previews and AI Generation for cloud-based image synthesis from screenshots. Future versions of D5 Lite are planned for 3ds Max, Revit, and Rhino, though no release schedule has been released.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/volumetric-clouds-01.gif?ssl=1"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/volumetric-clouds-01.gif?resize=800%2C450&ssl=1"  alt=""  class="wp-image-247123" ></a></figure>



<h3 id="compatibility-and-system-support" class="wp-block-heading">Compatibility and system support</h3>



<p class="wp-block-paragraph">D5 Render 3.0 supports Windows 10 and later. The recommended GPU baseline is an NVIDIA GeForce GTX 1060, AMD Radeon RX 6400 XT, or Intel Arc A3 series. Integration plugins remain available for all major DCC and CAD tools. As with any major rendering update, users are advised to test D5 Render 3.0 and its AI features on non-critical projects before integrating them into live production.</p><p>The post <a href="https://digitalproduction.com/2026/01/19/ocean-clouds-and-splats-d5-render-3-0-sets-sail/">Ocean, clouds, and splats: D5 Render 3.0 sets sail</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/d54ddef1df49456a0ee02837d7772799219d1221.jpeg?fit=2560%2C1440&#038;quality=80&#038;ssl=1" length="514516" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/d54ddef1df49456a0ee02837d7772799219d1221.jpeg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Aerial view of a lush green island surrounded by turquoise waters, featuring sandy beaches along its coastline. The island has a variety of trees and a winding path leading to a modern structure.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/d54ddef1df49456a0ee02837d7772799219d1221.jpeg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">247029</post-id>	</item>
		<item>
		<title>SketchUp 2026.0</title>
		<link>https://digitalproduction.com/2025/10/10/sketchup-2026-0/</link>
		
		<dc:creator><![CDATA[Jürgen Firsching]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ambient Occlusion colour]]></category>
		<category><![CDATA[Collaboration Bar]]></category>
		<category><![CDATA[Dell]]></category>
		<category><![CDATA[DWG hatch import]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[IFC export options]]></category>
		<category><![CDATA[invert roughness]]></category>
		<category><![CDATA[LayOut drafting tools]]></category>
		<category><![CDATA[Live Components]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Ruby API]]></category>
		<category><![CDATA[Scan Essentials]]></category>
		<category><![CDATA[scene undo]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Surface Mesh]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[Trimble Connect]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=210857</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/ambient-occlusion-25-vs-26.png?fit=1200%2C572&quality=72&ssl=1" width="1200" height="572" title="" alt="A 3D model depicting an urban layout featuring various buildings, green spaces, and roads. The model illustrates a combination of modern and traditional structures, highlighting the division between residential and communal areas." /></div><div><p>SketchUp 2026.0 adds in-app collaboration, AO colour control, faster performance, improved DWG/IFC workflows, new LayOut drafting tools, and scan-to-mesh features for Studio users.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/10/sketchup-2026-0/">SketchUp 2026.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/ambient-occlusion-25-vs-26.png?fit=1200%2C572&quality=72&ssl=1" width="1200" height="572" title="" alt="A 3D model depicting an urban layout featuring various buildings, green spaces, and roads. The model illustrates a combination of modern and traditional structures, highlighting the division between residential and communal areas." /></div><div><p class="wp-block-paragraph">TL;DR: Trimble ships <a href="https://digitalproduction.com/2025/03/05/sketchup-2025-better-visuals-smoother-workflows/" data-type="post" data-id="160869">SketchUp </a>2026.0 with a new in-app Collaboration Bar that lets you share via private invites or a public link, collect 3D-anchored comments, and sync views in real time. Visualisation gets AO distance and colour, invert roughness, and user-selectable material thumbnails on Windows. Performance improves across memory, selections, scene transitions, zoom extents, and purging. Live Components gain scale-by-inference grips and saner painting. Modelling and UI see multiple quality-of-life upgrades. You can reset activations inside the app. DWG and IFC pipelines are tidier. Studio users get Texture Projection and Surface Mesh for point clouds. LayOut on Windows adopts a SketchUp-like UI, picks up Trim, Extend, Fillet, Chamfer, and improves DWG handling and Scrapbooks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Fd1IRFruVYQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="collaboration-in-desktop-invites-public-links-live-cursors-3d-comments" class="wp-block-heading">Collaboration in Desktop: invites, public links, live cursors, 3D comments</h3>



<p class="wp-block-paragraph">The new Collaboration Bar shares your model to Trimble Connect, then distributes either private invites with permissions (Owner, View Scenes, Comment) or a public link with adjustable access (No Access, View Scenes, View Model). Viewers open the model in a browser, see others’ cursors, navigate and measure when allowed, and leave threaded comments pinned with 3D markers that can be associated with scenes and camera states. You can pull everyone to your current view or jump to a viewer’s avatar to mirror their POV. Real-time updates are on by default.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.sketchup.com/sites/help.sketchup.com/files/article_images/desktop-dropdown-collaboration-bar.png?w=1200&quality=72&ssl=1"  alt="https://help.sketchup.com/sites/help.sketchup.com/files/article_images/desktop-dropdown-collaboration-bar.png" ></figure>



<h3 id="visualisation-ao-distance-colour-invert-roughness-pick-your-material-thumbnail" class="wp-block-heading">Visualisation: AO distance & colour, invert roughness, pick your material thumbnail</h3>



<p class="wp-block-paragraph">Ambient Occlusion gets a Distance Multiplier so occlusion remains readable when zoomed out and a colour swatch to move AO away from neutral grey for clearer depth cues. Materials add an Invert Roughness toggle to flip PBR roughness maps quickly. On Windows you can choose Cube or Flat material thumbnails per asset, or let Auto decide.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.sketchup.com/sites/help.sketchup.com/files/article_images/layout-2026-interface.png?w=1200&quality=72&ssl=1"  alt="https://help.sketchup.com/sites/help.sketchup.com/files/article_images/layout-2026-interface.png" ></figure>



<h3 id="performance-lower-memory-snappier-selections-faster-scenes-and-zoom" class="wp-block-heading">Performance: lower memory, snappier selections, faster scenes and zoom</h3>



<p class="wp-block-paragraph">Model loading produces smaller memory spikes, component overhead is reduced, and graphics resource handling on Windows is more efficient. Day to day that means fewer freezes on large models and more fluid interactions. Internal benchmarks cite big gains for scene transitions, Zoom Extents, and Purge Unused, plus faster selections and inferences; exact results will vary by hardware and dataset.</p>



<h3 id="live-components-scale-grips-by-inference-saner-painting" class="wp-block-heading">Live Components: scale grips by inference; saner painting</h3>



<p class="wp-block-paragraph">The Scale tool now exposes inference-aware grips for Live Components, making placement and sizing more predictable than nudging bounding boxes. The Paint Bucket can apply custom materials outside a component’s predefined options, with better texture mapping and library compatibility. Not every existing Live Component has scale grips yet, but more are being added.</p>



<h3 id="modelling-ui-qol-rotate-handle-logic-see-through-scale-grips-profile-edge-placement-scene-undo-redo" class="wp-block-heading">Modelling & UI QoL: rotate handle logic, see-through scale grips, profile-edge placement, scene undo/redo</h3>



<p class="wp-block-paragraph">Scale grips render through occluding geometry so you can grab the correct handle without enabling X-Ray. Rotation grips hide when you lock a rotation plane to prevent unintended moves. When placing groups or components, you can move from a profile edge so the object turns transparent and background targets remain visible. Scenes now support Undo/Redo, including create/rename/delete. Purge Unused defaults to off; it gains granular controls and a menu command you can bind to a shortcut. On Windows, panels and trays are easier to manage: right-click headers to toggle visibility, drag panels between trays, or tear them off into their own tray.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="644"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/layout-scrapbook-libraries.png?resize=1200%2C644&quality=72&ssl=1"  alt="A detailed floor plan featuring various rooms, including a bedroom with a bed, bathroom, and living areas, represented in black and white. Dimensions and design elements are visible along the borders."  class="wp-image-210884" ></figure>



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<h3 id="activations-fix-too-many-devices-without-leaving-the-app" class="wp-block-heading">Activations: fix “too many devices” without leaving the app</h3>



<p class="wp-block-paragraph">If you exceed allowed activations, you can reset all activations and authorise the current device directly in SketchUp rather than detouring to account management.</p>



<h3 id="interoperability-dwg-import-options-real-hatch-import-3d-section-export-cleaner-polylines-unified-ifc-exporter" class="wp-block-heading">Interoperability: DWG import options; real hatch import; 3D section export; cleaner polylines; unified IFC exporter</h3>



<p class="wp-block-paragraph">DWG import adds Import Layers as Groups to map DWG layers to grouped geometry with tags for visibility control, and Import Linework Flattened to force Z=0 for 2D CAD, minimising cleanup. Hatches import as faces or edges, depending on type. Export preserves section planes in 3D DWG for downstream section workflows. Other updates include welded polylines on import, better true-curve export, and fewer duplicate instance/definition name collisions. IFC export consolidates 2×3 and 4 into one file type with a new Export Options dialog and a Standard IFC Spatial Hierarchy toggle to scaffold IfcProject/IfcSite/IfcBuilding even if your Outliner is sparse.</p>



<h3 id="scan-essentials-studio-texture-projection-surface-mesh-scene-aware-visibility-reset-to-georeferenced-origin" class="wp-block-heading">Scan Essentials (Studio): Texture Projection, Surface Mesh, scene-aware visibility, reset to georeferenced origin</h3>



<p class="wp-block-paragraph">Studio subscribers get Texture Projection to bake imagery from scans onto SketchUp geometry as reusable materials and Surface Mesh to extract meshes from point clouds with guided parameters. Point-cloud visibility can be stored per scene in SketchUp and LayOut. You can also reset transformations to the original georeferenced coordinates on export.</p>



<h3 id="layout-windows-ui-refresh-true-drafting-tools-stronger-dwg-pipeline-better-scrapbooks" class="wp-block-heading">LayOut (Windows): UI refresh, true drafting tools, stronger DWG pipeline, better Scrapbooks</h3>



<p class="wp-block-paragraph">LayOut on Windows adopts SketchUp-style trays and panels, plus more flexible toolbars. Vector and hybrid viewport generation is faster. Four drafting tools land—Trim, Extend, Fillet, and Chamfer—mapped to Shift+T/E/F/C, reducing selection overhead and cleanup clicks on typical 2D tasks. DWG export can split each page to its own DWG, preserves SketchUp Tag names as DWG layers, and correctly stacks coincident viewports in model space; text, hatches, and tables round-trip more faithfully. Default Scrapbooks gain an Architecture set—doors, windows, living, bedroom, kitchen, bath—as scalable groups.</p>



<h3 id="bug-fixes-selected-stability-materials-components-graphics-engine-quirks" class="wp-block-heading">Bug fixes (selected): stability, materials, components, graphics engine quirks</h3>



<p class="wp-block-paragraph">Expect fewer crashes when editing Live Components or importing large images under the new graphics engine, corrupt normal maps no longer block loads, and file associations prefer the latest version. Selection performance on complex models improves. Numerous Windows and macOS UI inconsistencies are resolved, including materials panel behaviour, tag colour previews, scene tab selection, file thumbnails, Environments downloads, and various DWG importer/exporter issues.</p>



<h3 id="api-developer-notes-scenes-are-now-undoable-non-invertible-transforms-rejected-ifc-exporter-updated" class="wp-block-heading">API & developer notes: scenes are now undoable; non-invertible transforms rejected; IFC exporter updated</h3>



<p class="wp-block-paragraph">Scene operations are now undoable. Extension authors must wrap scene edits in <code>Model#start_operation</code> and <code>#commit_operation</code> or risk flooding the undo stack and Extension Warehouse rejection. Non-invertible transforms—like scale-to-zero—are rejected for component instances, groups, and images in both Ruby and C APIs. The Ruby API moves to a unified IFC exporter with options for version and hierarchy; there are new accessors for active section planes, safer page naming, style add/remove returns, and assorted fixes. LayOut’s APIs add linear dimension alignment, leader-line visibility, text strikethrough, attribute dictionaries, and camera/viewport override control. Test any extension that touches scenes, transforms, or exporters.</p>



<h3 id="upgrade-guidance" class="wp-block-heading">Upgrade guidance</h3>



<p class="wp-block-paragraph">If your day involves DWG/IFC exchange, LayOut deliverables, or frequent client review, the upgrade pays off immediately. Extension authors should validate scene logic due to undo changes. On macOS, note that cube material thumbnails are Windows-only. Pilot on a single machine, test your critical extensions, then roll out.</p><p>The post <a href="https://digitalproduction.com/2025/10/10/sketchup-2026-0/">SketchUp 2026.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></content:encoded>
					
		
		
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