Browsing Tag
Unreal Engine 5.8
2 posts
MetaHuman gets markerless mocap
Free markerless body capture lands for MetaHumans, using standard video, local processing, and Unreal Engine 5.8.
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.