Browsing Tag

Epic Unreal Engine

154 posts

A new journey begins

Review: In DP 01 : 2013, Weta Digital went back to Middle-earth with Peter Jackson. For the prequel trilogy "The Hobbit", the New Zealanders transferred fantasy author J.R.R. Tolkien's prequel to the big screen.
More...

Nuke 13.2 released!

The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
More...

Engine-Safari

Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
More...

Cloudy to fiery – Volumetric effects in Cinema 4D (Part 2)

In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of C4D - without any plug-ins, particles or PyroCluster. In the second part of the series, we will first deepen our knowledge of volumetric texturing of visible lights and then turn to a mograph-based technique.
More...

Physically Based Rendering: Lots of realism, but with creative levers, please!

When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
More...

Security and VFX

While researching storage, hardware and the other topics for this focus, one topic kept popping up: with all the new ways to work on different data-sets, the security aspect plays an important role. So we asked the head of one of the most widely distributed studio groups – Henric Larsson, CEO of Chimney.
More...

Lightwave 3D 2019 – the continuation of a new beginning?

Lightwave 2019 is out, now already the 3rd fixed version, Lightwave 2019.0.3, with a decent list of fixes. What not even the most loyal fans may have expected has materialised: Newtek has delivered the fastest upgrade in its history for the proven and production-tested 3D modelling, animation and rendering software. After a period of uncertainty, everything is now set to change for the better. The list of current features is extremely long, and the response from the remaining, die-hard Lightwave users is correspondingly high.
More...

CityEngine 2019!

With CityEngine 2019.0, one of the biggest CityEngine versions in recent years has been released. Our CityEngine team, which now consists of 17 people at the ESRI R&D Centre in Zurich, has been hard at work programming every nook and cranny, so that with this version we can really offer you many new features as well as a solid revision of old functionality.
More...

“Last words” – VR experience in the making-of

The VR experience "Last Words" takes the player on a challenging, emotional journey. As Lisa, you are confronted early on with the death of your own brother Leo. The vivid and detailed locations give the player an insight into the characters, their relationships and the circumstances behind Leo's death. In addition to Lisa's flat, players can also explore environments from their shared past, including the family home and tree house. It is important to us that the player experiences the feelings of powerlessness that torment Lisa at first hand.
More...
Houdini Indie logo with swirl design and icons

Houdini goes Indie

You won't need a big wallet if you want to use Houdini for commercial projects in the future. Side Effects Software announced that Houdini and Houdini Engine are available as indie versions.
More...

Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
More...

On the hunt for facial expressions

Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
More...

Spider-Man | Retro article

Review: In DP 03 : 2002 came "With great power, great responsibility", as Sam Raimi's first Spider-Man film became a huge success. We spoke to the visual effects designers about the tension of latex suits - and of course VFXs.
More...