Browsing Tag
Epic Unreal Engine
154 posts
Rocky and stony asset collection published
The Lead Matte Painter from Weta Digital offers 11 high-quality rock assets in its 3D Rock Collection!
The glTF Scene Toolkit on Otoys Marketplace?
The Americans around Otoy join forces with the Germans from UX3D. Otoy's ecosystem now offers 100 per cent glTF support!
A new Maya for occasional users?
Maya Creative is aimed at the on-and-off user of Autodesk Maya - with a wide range of functions. Payment is processed via Autodesk Flex.
Environments with C4D and Unreal: But how?
At the 3D and Motion Design Show, Jonathan Windbush demonstrates his workflow for creating eye-catching 3D environments like those from Legend of Zelda or Borderlands 3. A two-part tutorial with Cinema 4D and Unreal Engine.
What can Adobe’s Substance 3D Sampler 3.4 do?
The king function is: the SBSAR files. Version 3.4 of the 2D-to-3D software is also designed to make working on creative projects more efficient and easier.
Cinema 4D 2023: What can artists look forward to?
All-round innovations for the Maxon product family: Cinema 4D, Redshift, Forger and Co. are being expanded with key functions - including: features that the community has been longing for! And a new naming convention!
Lighting in Unreal Engine 5: More than just lumens!
Gnomon Workshop with Digital Content Developer Charleston Silverman: Learn the most important lighting techniques of the game engine. A further training programme.
Book generator for Unreal Engine 4 & 5 released!
For 37.29 US dollars, you can equip entire walls of shelves with the Book Generator from Meshingun Studio. Build your own library of Babel!
Zombie hordes tunnel through London!
The YouTube channel All the Works shows where the zombies from 28 Days Later really come from: All freshly slipped from the Blender pipeline. Get your own zombie army on track now!
Wet and humid concept trailer for The Last Whale Singer!
Telescope Animation releases the concept trailer for its tricky triad: The Last Whale Singer is a film, series and game all in one - thanks to Unreal Engine. Readers of DP 05 : 2022 can find out more!
City Generator mit Houdini und UE 5!
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.
MDL now open source!
Nvidia makes the Material Definition Language available as open source - now also freely accessible: MDL Distiller and GLSL Backend!
How does grooming work with Ornatrix, gFur and Unreal Engine 4?
Kitty! Kitty! Miiiez! In this workshop report, lead character artist Glen Vancey shows which tricks and tips help with cat grooming. Spoiler Alert: It's not catnip!
Stream Maya animations directly in the Unreal Engine!
This video tutorial demonstrates how artists can transfer Maya animations to the game engine in real time thanks to the Live Link plugin!
Winners of the Rookie Awards 2022 announced!
Over 4,400 artists from more than 90 countries took part with their entries - almost 150 jurors weighed up the entries. Exclusion criteria included: Creativity, complexity & technology.
KeenTools version 2022.0 released!
Create even more lifelike 3D models with FaceBuilder - because: Integration with MetaHuman from Epic Games makes it possible!
A new journey begins
Review: In DP 01 : 2013, Weta Digital went back to Middle-earth with Peter Jackson. For the prequel trilogy "The Hobbit", the New Zealanders transferred fantasy author J.R.R. Tolkien's prequel to the big screen.
Sending HD content with a mobile phone app?
From the field: 3D expert Jamie Cardoso is developing an app for his client that can be used to send high-resolution Unreal Engine 5 renderings - via mobile phone!
Eidos-Sherbrooke publishes OpenVDB
Edit OpenVDB and NanoVFB files in Unreal Engine 5? The Lead Graphics Programmer from Eidos-Sherbrooke is releasing version 0.5 of its plugin.
Studio Validations from Nvidia | Kostenloser Artikel
Brought to you by notebooksbilliger.de: In this in-depth interview with Senior Technical Product Manager Rick Napier we talked about Nvidia Studio. What is it and how does it work?
Character Creator 4 & iClone 8 released!
Count Zahl rejoices: 3D characters in version 4, 3D animation in version 8. Also suck it up: The training programme for the Reallusion tools on Virtual Production Dojo!
Nuke 13.2 released!
The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
glTF – the new standard for products | Retro articles
Looking back: In DP 01:2022 we presented a new standard for assets - that can do real-time? It can! That masters PBR? It masters it! That is open source and prominently supported? Yes, and again: Yes! Is glTF the file format prodigy?
Coca-Cola Awakening | Making-of
This Orc Lieutenant is craving a caffeinated cold drink - and you're craving frozen VFXs, aren't you?
Nuke 13.1 | Release
Nuclear, Nuclear - Nuke? That's for sure! 3D manipulators, 3D hotkeys and other hot feature delights!
Nuke 13.1 | Release
In beta: The compositing triple around Nuke, NukeX and Nuke Studio - test it now!
Engine-Safari
Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Cloudy to fiery – Volumetric effects in Cinema 4D (Part 2)
In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of C4D - without any plug-ins, particles or PyroCluster. In the second part of the series, we will first deepen our knowledge of volumetric texturing of visible lights and then turn to a mograph-based technique.
4 new free 3D people models from Renderpeople available
Renderpeople has released 4 new and completely free scanned 3D people models.
Visualisation: Twinmotion currently available free of charge
Following the acquisition of the 3D visualisation software Twinmotion by Epic Games, the program is available free of charge until November 2019.
Unreal Engine | Free Assets in June
And this month Epic Games is also giving us the next batch of free assets!
Physically Based Rendering: Lots of realism, but with creative levers, please!
When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
Security and VFX
While researching storage, hardware and the other topics for this focus, one topic kept popping up: with all the new ways to work on different data-sets, the security aspect plays an important role. So we asked the head of one of the most widely distributed studio groups – Henric Larsson, CEO of Chimney.
FMX 2019: Real-time ray tracing for final frame rendering
It's Wednesday afternoon in the König Karl Halle in the Haus der Wirtschaft. The hall is darkened and filled with people eagerly awaiting the lecture "Troll: Real Time Raytracing and The VFX Pipeline" - and the DP is there too.
Lightwave 3D 2019 – the continuation of a new beginning?
Lightwave 2019 is out, now already the 3rd fixed version, Lightwave 2019.0.3, with a decent list of fixes. What not even the most loyal fans may have expected has materialised: Newtek has delivered the fastest upgrade in its history for the proven and production-tested 3D modelling, animation and rendering software. After a period of uncertainty, everything is now set to change for the better. The list of current features is extremely long, and the response from the remaining, die-hard Lightwave users is correspondingly high.
CityEngine 2019!
With CityEngine 2019.0, one of the biggest CityEngine versions in recent years has been released. Our CityEngine team, which now consists of 17 people at the ESRI R&D Centre in Zurich, has been hard at work programming every nook and cranny, so that with this version we can really offer you many new features as well as a solid revision of old functionality.
That was FMX 2019!
FMX 2019 is over and most visitors have successfully returned home: A short recap of this year's trade conference!
FMX 2019: Incredibles 2, Spies in Disguise, Game Design und neuer Trailer Kinky Kitchen
FMX 2019: Insights into VFX work on series such as Lost in Space and Game of Thrones and the latest N.E.W.S. on animation productions.
“Last words” – VR experience in the making-of
The VR experience "Last Words" takes the player on a challenging, emotional journey. As Lisa, you are confronted early on with the death of your own brother Leo. The vivid and detailed locations give the player an insight into the characters, their relationships and the circumstances behind Leo's death. In addition to Lisa's flat, players can also explore environments from their shared past, including the family home and tree house. It is important to us that the player experiences the feelings of powerlessness that torment Lisa at first hand.
Into space with the Film Academy
With their diploma project "Asperity", the Filmakademie Baden-Württemberg team, in collaboration with a total of 3O students, transformed a visit to FMX 2O18 into an interactive space journey.
Shading, Lighting & Rendering with Cinema 4D R19 (Part 4)
In this 5-part series of articles, we provide the experienced Cinema 4D user with in-depth insights into the areas of shading, lighting and rendering. In the 4th part of the series, we look at light sources, shadow types and the power of manual lighting techniques.by Marc Potocnik
Houdini Engine Indie for free
Previously not expensive, now completely free: The Houdini Engine Indie from SideFX can be downloaded!
Houdini 15 ist da!
In version 15, Side Effects Software has optimised the modelling, rendering and animation functions of Houdini.
Betatest: Houdini Engine in C4D
Side Effects Software and Maxon have launched a public beta programme to integrate the Houdini Engine into Cinema 4D.
Houdini goes Indie
You won't need a big wallet if you want to use Houdini for commercial projects in the future. Side Effects Software announced that Houdini and Houdini Engine are available as indie versions.
Houdini Engine available for Maya
Manufacturer Side Effects Software has now ended the beta phase and officially released the Houdini Engine for Maya.
Bioshock Infinite
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
Preview-Video ThinkingParticles 6
The Canadian development studio Cebas has announced the release of the sixth version of the ThinkingParticles particle system and shows the new technology in a preview video.
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
Spider-Man | Retro article
Review: In DP 03 : 2002 came "With great power, great responsibility", as Sam Raimi's first Spider-Man film became a huge success. We spoke to the visual effects designers about the tension of latex suits - and of course VFXs.
LightWave v6.5 – new functions
The manufacturer Newtek offers the new version 6.5 as a free upgrade on its website