In nuce: The US company Otoy announces its collaboration with the German company UX3D. This is the result of a recent press release. UX3D is a German-based company that offers software solutions for interactive 3D real-time graphics. UX3D was also involved in the development of gITF, the JPEG equivalent for 3D (Digital Production reported on 10 August 2022). Otoy specialises in cloud graphics, which are increasingly being used in the visual effects industry.
In toto: As part of the collaboration, the UX3D glTF Scene Toolkit will be integrated into the Otoy marketplace. As a result, the Otoys ecosystem will offer 100 per cent native glTF support. The aim of the cooperating companies is to offer a toolkit that is a module for artists – for example, to support multi-engine and similar possibilities along the Octane and render roadmaps. The possibilities mentioned include gITF distillers from OrBX and ITMF. According to the same press release, the UX3D glTF Scene Toolkit will thus be integrated for over 200 Digital Content Creation Tool (DCC) – including: Cinema 4D, Maya, Blender, Unreal Engine and Unity3D. The Scene Tookit is made available via the Render Network.
Speeches: In the press release, UX3D founder and managing director Norbert Nopper describes the cooperation as an important building block for the Metaverse Gesamtkunstwerk. Jules Urbach, founder and chairman of Otoy, agrees with this assessment, describing the cooperation as an important breakthrough “in the development of the open metaverse.”
And what else? The support is intended to help artists on the path between working with DCCs and playing out their 3D scenes. The press release also states that individual assets can be viewed, checked, edited, optimised and merged via glTF. In addition, Otoy is active in the Khronos 3D Formats working group to expand the gITF specifications together with other members – including: UX3D, Cesium, Nvidia, Meta, Microsoft, Google, Adobe or Autodesk.
Click further: to the press release. To the websites of Otoy and UX3D.