Browsing Tag
particles
28 posts
Thinkbox MX reaches 3ds Max 2027
Krakatoa, Frost and XMesh community builds now cover 3ds Max 2018 to 2027. Stoke remains capped at 2026 for now.
NeXus Beta Lands in Blender
NeXus arrives in Blender with GPU particles, fluids, smoke, fire and live viewport feedback. The beta is paid, perpetual and already patched.
C4D Octane: 1.9.x Update Features Video
SilverwingVFX digs into the new juicy features delivered via the most recent Octane update for Cinema 4D. Learn what's improved so you can get the best out of Octane.
C4D Pyro Tutorial: Helicopter Kickup Dust
SilverwingVFX goes airborne: Cinema 4D Pyro can fake rotor wash the smart way: simulate air first, cache velocity, then spawn dust only where wind speed peaks.
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
Optics 2026 Adds AI-Driven Masks, Upscaling & Depth Tools
ptics 2026 integrates into Photoshop via a new panel and adds AI-based tools (DeNoise, UpRes, Depth Map, Face ML), plus updated Sapphire filters for stylised looks.
Cinema 4D 2025.2: Feature Dump, Incoming
Cinema 4D 2025.2 delivers a host of new features—from enhanced camera modes to particle controls and Rocket Lasso Capsules—with extensive bug fixes.
Notre-Dame | VFX Showreel
In 2019, the fire at Notre-Dame de Paris Cathedral caused horror - the mini-series on Netflix portrays the firefighters. Fire simulation from The Yard VFX.
Better particle simulation from Maxon?
With the release of Trapcode 2023.2, particle simulation and 3D effects enter the next (development) round. Faster loading times, performance improvements ... and what else?
TyFlow | Release
The popular particle simulation tool has outgrown the beta phase. What can the full release do?
Ricochet Adds Procedural Spline Animation to Cinema 4D
Rocket Lasso’s Ricochet plugin animated spline trajectories for sweeps, hair, plant growth, mesh volumes and FUI effects in Cinema 4D.
Trapcode 15 Adds Dynamic Fluids to Particular 4
Trapcode 15 adds fluid-like particle dynamics to Particular 4 and Form 4, while Mir 3 gains OBJ import, texturing and reflection mapping.
Storm 0.3.5 Adds CUDA and VDB Export
Storm 0.3.5 introduced initial CUDA support, sequence loading, VDB meshing output, particle-size overrides and a new file browser.
Particle Illusion Standalone Goes Free
Boris FX released a free Particle Illusion standalone with GPU-accelerated 2D emitters, 8K projects, presets and ProRes alpha export.
Phoenix FD 4.1 for 3ds Max and Maya!
The new 4.1 relase of Phoenix FD is here: Chaos Group brings new features for particle systems and shaders!
Autodesk with Bifrost for Maya 2019.2
Autodesk presented Maya 2019.2 and Bifrost, a new plug-in for node-based simulations!
Thanos VFX Training | Allan McKay
Allan McKay with new free VFX training: This time it is about the disintegration effect of Thanos.
Higx | Particle Party for Nuke
"Point Render" is a new fast particle tool for Nuke. In addition to the tool, there are other interesting blink scripts from the developer on Nukepedia...
14 Lifestyle…uh, Modeling Hacks for Blender
In this tutorial, you will see 14 practical tips and techniques that are sure to help you in Blender.
VFX Tool: Storm
Sebastian Schäfer (VFX artist, Scanline) has developed a new standalone tool.
Alembic Particles Without X-Particles
A tutorial on how Alembic Particles can be read out in Redshift C4D.
Effex 2.8 for Cinema 4D Now Free
The “Effex” simulation framework for Cinema 4D is now available free of charge on GitHub.
X-Particles 4 for Cinema 4D available
X-Particles 4 is now available: The particle and VFX system for Cinema 4D with many new features, including OpenVDB support, new Cloth simulations and much more!
Tutorial on thinkingParticles 6.2
Edwin Braun talks about the latest features of the software, explains how complex digital smoke and liquid effects are created and gives tips on rendering.
Side Effects Releases Houdini 6
Houdini 6 adds asset-management improvements alongside updates to animation, lighting, compositing, particles and rendering.