Browsing Tag
virtual production
52 posts
Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Virtual Production Without the Disney Budget
A Rhode Island studio proves virtual production isn’t just for sci-fi. Door G’s team talks LEDs, Unreal, and the human side of real-time filmmaking.
Assimilate Live FX: The VP-Stages’ very, VERY nervous system.
Live FX turns a laptop into a virtual production media server, driving LED walls, lights, compositing, and colour.
VES Handbook of Visual Effects, Fourth Edition, coming soon
The VES Handbook enters edition four with 95 contributors, new chapters on AI, NeRFs, real time engines and more. Pre orders open now, release Dec 18.
Xsens Rebuilds Its Link Mocap Suit With 4D Stretch
Xsens reinvents its Link suit: 4D stretch fabric, Wi-Fi 6E, one-click sensors, and fewer cables. mocap setups just got a lot less sweaty, or at least easier to keep (reasonably) clean.
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Atlux λ 2 brings 3D scanning inside Unreal
Atlux λ 2 makes Unreal Engine a virtual 3D scanner, exporting Gaussian-ready data. Real photogrammetry, synthetic edition.
Netflix Merges Scanline and Eyeline
Netflix unifies Scanline VFX and Eyeline Studios as “Eyeline”, merging high-end VFX with virtual production and AI research under one label.
TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
At TD Meetup #21, Dan Franke showed how Quill VR lets you literally paint, animate, and pivot scenes in real time—no rig, just hand and headset.
Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library
KitBash3D’s Unlimited just got the Washington, D.C. Kit—complete with Capitol, White House & more, ready for cinematic use.
ARRI Packs Virtual Production Into a Box
ARRI’s turnkey stage bundles LED wall, ALEXA 35, audio, and server into a scalable studio package with automation and colour management.
iPhone for Tracking: Beeble Camera enables Free “Virtual Production”
Free iOS app turns an iPhone into a tracked camera for AI-powered VFX passes. Beeble Camera links directly to Beeble Web, Editor, and Blender.
Zibra AI Frees ZibraVDB for Indie Artists (Briefly, Because Less Is More)
Zibra AI now offers ZibraVDB free to indie creators earning under $100,000/year for use with Houdini and Unreal Engine 5.3.
Workstations for Virtual Production
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
Chaos Opens Real‑Time Rendering to All (No Unreal Required)
Chaos Arena now supports USD, MaterialX and Gaussian Splats, enabling real‑time rendering with no Unreal Engine license required.
Samsung Debuts Corporate LED Studio Bundle: ARRI ALEXA 35 Camera Included
Samsung’s Corporate LED Studio Bundle: ARRI ALEXA 35, The Wall IVC, and UNIQVUE. A complete turnkey in-house broadcast offering - Sounds interesting?
Minister Brandes Opens VP-Stage: Germany’s First University Multi-Purpose LED‑Wall and MoCap Studio at HSHL
NRW’s Ina Brandes inaugurated HSHL’s LED‑wall VFX Lab, partnered with Babelsberg, SMPTE, FKTG, ICT AG and ICT AG and research project Digital Locations - for real‑time and motion‑capture production. By students and everybody who wants to develop!
MeshBlend Unreal Engine 5: Wave Goodbye to Ugly Seams
MeshBlend is an Unreal Engine 5 plug-in by Tore Lervik offering high-performance, controllable mesh blending for landscapes, props, cinematics and virtual production. Intersted?
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter
Leica unveils Cyclone 3DR: an AI-powered LiDAR toolkit that spots, edits and recycles real-world objects straight from your scan.
Virtual Glass: ZEISS Enters the Simulated Optics Game
ZEISS Virtual Lens simulates cine optics for VFX and digital twins—designed for integration in workflows and compositing.
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
FMX 2025: Rebels, Randomness & Real-Time
FMX dives into the VFX secrets of “Andor” Season 2, “Severance,” “Vaiana 2” and much more – discover intricate workflows and innovative techniques in production.
Lightcraft Jetset Update: Virtual Production Goes Pocket-Sized
Lightcraft Jetset expands virtual production on iPhone with live compositing, Gaussian Splats, Aximmetry integration, and new camera support.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Chaos Project Arena: Ray Tracing Without the Hassle
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
Unreal Engine 5.6: Enhanced Tools for Virtual Production
Unreal Engine 5.6 introduces usability improvements for virtual production, including better World Partition tools, Lumen updates, and procedural Megaworlds biomes.
Adobe Substance 3D Stager 3.1 Beta
Adobe Substance 3D Stager 3.1 introduces key updates, enhancing material editing, asset management, and real-time rendering workflows.
Unreal Engine 5.5 Unleashes Color Grading, Virtual Production, and SMPTE 2110 Advances
UE 5.5 equips creators with new tools for animation, real-time IP workflows, and color grading—streamlining complex VFX and virtual production tasks.
ZEISS CinCraft Scenario 2.1: Manual Calibration and Enhanced Export Features
New Update Gives ZEISS CinCraft Scenario 2.1 Full Manual Spherical Lens Calibration for Broader Compatibility in Virtual Production.
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
Assimilate Live FX 9.8 Pre-release
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
Event: Project Arena – Redefining Virtual Production Workflow
Join the VES Society for "Project Arena: Redefining Virtual Production Workflow," a event focused on emerging technologies and standards in VP - free admission, invaluable knowledge ! THe event is in Berlin.
Virtual production on celluloid?
"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
Virtual production with just one Samsung LED screen?
Let's be honest: large virtual production stages are cool, but they're also damn unwieldy - do you really need that many screens?
Zeiss takes over NCam
Ncam joins Zeiss - the lens manufacturer takes over the camera tracker!
Behind the FMX..
... are Mario Müller and his team. And we wanted to ask what they see as trends.
Countdown to the FMX! 2 weeks!
Only 2 weeks to go until FMX! Now confirmed: Avatar 2r and Ant-Man and the Wasp, as well as expert panels on virtual production and AI-based voice and image generators.
Unreal Engine 5.2 Preview is now available!
Hey you, have you heard? Epic Games gave the first look at Unreal Engine 5.2 during the GDC 2023 keynote session.
Digital Production 2023, the second!
And here is the spring edition of DP! On board this time: Emil / MaxR at the Filmakademie, Nuke 14 (including part three of the best little helpers) and a big workshop on BMD Cloud. For those who prefer to read about projects: Trixter's work on Shehulk, a dialect comedy in HFR and two award-winning student projects from HFF Munich.
What’s New in Nuke 14?
"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
VERTAGT – VFX for a dystopian satire
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
Version 2.0 of the BeeHive reviewing tool is released
Glassbox Technologies releases the latest version of its real-time editing & reviewing software - tailored to the needs of virtual production.
NotchLC is now natively supported in Assimilate!
Assimilate and Notch deepen their relationship: Virtual Production Workflows now even more efficient - especially with regard to encoding and decoding?
Create matte frames thanks to deep learning?
Vanishing Point wants to automate visual effects and virtual production - at least to some extent.
Assimilate releases Live FX and Live FX Studio
The software of today - for the green screen and VP productions of tomorrow? Following the successful completion of the open beta, Assimilate is now releasing the elaborate software package.
The Filmakademie Baden-Württemberg researches sustainable filmmaking
How can green producing avoid becoming a mere empty phrase in the creative industry? Can virtual production reduce CO₂ emissions?
Assimilate Live FX
Assimilate Live FX brings post to set: live keying, LED walls, and DMX lighting, all in real time. It’s not quite StageCraft, but it’s definitely stage-crafty.