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Articles
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Longform for subscribers: deep dives into VFX and post workflows, tool and pipeline analysis, real-world constraints, integration notes, licensing and performance realities, and what actually holds up in production. Less hype, more usable detail you can bookmark and share internally.
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
From another star | Retro article
Review: In DP 01 : 2010, Weta Digital created a wacky planet, alien life forms and humanoid screen heroes. For what? For James Cameron's Avatar!
Spider-Man | Retro article
Review: In DP 03 : 2002 came "With great power, great responsibility", as Sam Raimi's first Spider-Man film became a huge success. We spoke to the visual effects designers about the tension of latex suits - and of course VFXs.