Browsing Tag
finishing
32 posts
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
Flame 2026: OCIO, Files and Timeline Magic
Discover the seven key innovations in Flame Family 2026—from OpenColorIO to AI-enhanced video quality.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
DaVinci Resolve 19.1.4: ProRes Support Now on Windows and Linux
Blackmagic Design's DaVinci Resolve 19.1.4 update introduces ProRes support for Windows and Linux, enhancing cross-platform workflows.
The Rise and Fall of Cyborg
When we think of compositing systems of the late nineties and early two thousands, Discreet and Quantel come to mind. But for a brief time, there was a real contender to those two powerhouses: 5D Cyborg!
ASUS ProArt Display 5K PA27JCV
Let's not faff about: 5K Screens? Really? I tested one, and here are the results - the Use Case is not what you might think it is.
Adobe Fresco Goes Free
Adobe Fresco is now free for all users. Does it fit into your pipeline? Here’s what you need to know about its potential use in painting and beyond.
Assimilate Webinar Explores Modern DI Finishing
Leonardo Marini’s 2020 webinar examined modern DI workflows, client review and integrating After Effects with Assimilate Scratch.
Matchbox Compares Versions Across Post Workflows
The Cargo Cult’s Matchbox compares project versions to identify picture, sound, VFX, dialogue and conform changes.
Scanline VFX Reel Rebuilds Gotham City for Joker
Scanline’s Joker VFX reel breaks down the set extensions and digital environments used to create Gotham City.
Autodesk Webinar Examines Flame and Dolby Vision HDR Workflows
An Autodesk webinar explored HDR production with Flame and Dolby Vision through Blue Post workflow examples.
Imerge Pro 7 Adds RAW Layers, Focus Stacking and HDR Merge
FXhome Imerge Pro 7 introduced non-destructive editing, chroma keying, RAW layers, focus stacking, HDR merging and reusable presets.
Vegas Post Suite Updated for Pro 18
Vegas Post Suite gains revised Effects and Image applications alongside the AI, GPU, tracking and HDR changes in Vegas Pro 18.
Vegas Pro 18 Expands Remote Workflow
Vegas Pro 18 adds AI effects, GPU acceleration, motion tracking, HDR and plans cloud media management through Vegas Hub.
After Effects Warp Stabilizer Tutorials
Four After Effects tutorials cover Warp Stabilizer defaults, parameters, advanced settings and workarounds for difficult footage.
Cortex 5.3 Expands Dailies Processing
Cortex 5.3 added simultaneous deliverables, loudness metering, dead-pixel ROI controls and ARRI Alexa Mini LF support.
MFG Expands Film Development Funding
MFG Baden-Württemberg expanded documentary development support, raised fiction script limits and increased its project participation share.
DV Storm2 Lite Adds Real-Time Editing
Canopus DV Storm2 Lite offered five-stream Premiere editing, real-time DV output, colour correction, keying and bundled 3D titling.
Piranha 3.6 Updates HD Editing and Effects
Piranha HD 3.6 added Bezier tools, still comparison, automatic field dominance and resolution-independent SGI finishing.
Canopus Discounts Editing and VFX Suites
Canopus combined Edius, ProCoder and visual-effects applications in discounted production bundles during summer 2003.
Smoke Trade-In Targets SD and HD Finishing
Discreet’s 2003 trade-in programme reduced the price of Smoke SD and HD systems for editing, conforming and finishing.
Studio Funk Opens Film Mixing Stage
Studio Funk’s Hamburg mixing stage supported 35 mm projection and Dolby and DTS multichannel finishing for film, TV and DVD.
Media 100 Editing System Used for Matrix Trailers
John Bake Post-Production used Media 100’s 844/X editing and compositing system for Danish Matrix Reloaded teasers and trailers.
Quantel eQ Adds HD Finishing at BBC Post Production
BBC Post Production adds HD format conversion, colour grading and finishing with a Quantel eQ system.
Avid Discounts Symphony and Media Composer
Avid offered time-limited discounts on Symphony and Media Composer 9000 XL systems in early 2003, tied to paid Assurance contracts.
Avid Symphony Comes to Mac OS X
Avid Symphony 4.7 brought the real-time finishing system to Mac OS X, alongside updates to Media Composer, Film Composer and Avid Xpress.
NAB 2003: Media 100 Announces 844/X Version 2
Media 100 announced “The Finishing Release,” version 2.0 of its 844/X software, with expanded colour correction, compositing, editing and audio tools.
MDR Produces First Full HD Programme with Avid DS HD
MDR and subsidiary Ottonia Media used Avid DS HD for a Dresden classical concert produced entirely in high definition with Japanese broadcaster NHK.