In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
An interview with Nukepedia founder Frank Rueter, one of the long-standing Nuke community voices, about the platform rebuild, nuBridge and the next steps for 2D Compositing tools.
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?
Datacolor is pushing beyond display profiling with Device Preview Plus, C2PA tracking, and a software layer that wants to help you with other duties as well.
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
125 shots, six episodes, and a two-person team. VFX lead Tobias Kummer explained how Overmind Studios delivered geographic transformations, period cleanup, atmospherics, and a nuclear blast for A World Divided, built on disciplined templating and automation in Fusion.
Senior Colourist Dylan Hopkin (Shortcut Oslo) outlines the grading process behind the new sci-fi film Kraken, and how contrast, colour and AI-assisted tools were used to support storytelling.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
Digital Domain supervisors break down the design, rigging, lighting, and animation challenges behind the Skeleton Man creature for HBO’s return to the Stephen King universe.
425 shots, one terrifying doll, and a CG mill town: Digital Domain’s Alex Millet explains how his team built the horror of The Conjuring: Last Rites and kept it real.
Architecture Illustrators and Visualizers test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
HDR isn’t just a jungle of acronyms on your TV box—though it may feel that way. To bring some order, we sat down with Michael Hackl from Dolby to talk about Dolby Vision, how it compares to HDR10 and HDR10+, how it is made, and what’s new in Dolby Vision 2.
VFX Supervisor Michael Wortmann on how RiseFX built the fantasy of Momo: almost entirely on location, with 280 shots and the best turtle in the business.
At IBC 2025, Adobe’s Jason Druss showed how Premiere Pro 25.5 brings Film Impact’s 90+ transitions and real-time effects into the core app. Time to test this!
“Stitch Head”: A charming animated adventure blending gothic charm, playful humor, and a heartfelt journey of self-acceptance, crafted by a team spanning multiple continents and pipelines.
At IBC 2025, I talked with Adobe’s Victoria Nece about Quick Offset, Smooth Zoom, and 3D compositing in After Effects. It’s tactile, fast and oddly fun.
Hardware is nothing without brains. Realtime Department’s UNIQVUE adds the software intelligence to ARRI and Samsung’s turnkey corporate studio. Christoph Gockel explains how.
Beeble’s SwitchLight 2.0 turns raw plates into PBR maps that can be relit like CG. Now trained on 13× more data and extended to full-scene maps, not just the subject. We spoke with co-founder Hoon Kim about what’s new, how it’s priced, and where 3.0 is headed.
Hoplite VFX trades stormtrooper aim for clone trooper precision in Star Wars: The 212. Producer Maurine Fauvert reveals how a two-artist side project turned into a full-blown studio production, complete with Move AI mocap, Blender’s GPU power, and some very unlucky troopers.
Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
A second IBC-Interview: Anton Knoblach talks about the new AI features coming to Firefly. This german interview is translated with the new subtitle translation in Adobe Premiere.
Every year, the VFX programme at HFF Munich produces various projects that break new creative ground. These include the animated mixed-media short film "Little Star", which brings a touching encounter to life through a combination of traditional hand-drawn 2D animation and 3D computer animation. But how exactly was the film made?
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Most of us have played an episode or two of Fallout - and were cautiously pleased when Amazon Prime announced a film adaptation. Turns out the first season was a lot of fun - and had some great shots. Some of the best came from Rise FX - so we connected our Pip-Boy to the bunker in Berlin and asked the artists!
There's a word on everyone's lips at the moment: "look development".
DoP Matthias Bolliger and colourist Louise "Lou" Temmesfeld take a look behind this term.
AI is the big hype in every industry - at least if you believe breathless marketers who write newsletters to each other that nobody reads. But what if a VFX supervisor took on the topic? What does it do approximately? And now let's find out ....
Isn't it time to say goodbye to old workflows? And put the hype surrounding AI to good use? Instead of breathless marketeer newsletters that nobody reads anyway, there are also useful applications - for example Cara One.
As part of their second year of study, students from the VFX specialisation joined forces with all other departments at the Munich University of Television and Film to create a short film. This ambitious project combines various disciplines of the HFF and tells a dramatic story using visual effects.
Nomen est omen. When reading the company name "Left Angle", anyone with any mathematical knowledge will think: "There's no such thing!" And it's a bit like that with your product, Autograph: a new compositing and motion design application that stands up to comparison with Nuke and After Effects. That doesn't even exist. Or is there?
The cinema film of the story was produced in classic 2D. For the series, we opted for the "third dimension". This presented us with new challenges, but also opened up completely new doors. Blender was our main tool.
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
It's not just VFX studios that have digital assets of all kinds - CGI pipelines are now
now run through all industries. We take a look at what a discounter is doing with Shotgrid (formerly Shotgun).
Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
Review: In DP 06 : 2014, the second instalment of Planes rotated its way into the inbound flight path. Disneytoon Studios increased the budget for software licences and personnel at the time - but does the film come close to Disney-Slash-Pixar major productions such as Frozen or Brave?
Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
Review: In DP 06 : 2014, we went into conversation with performance capturing pioneer Andy Serkis - chatting about Planet of the Apes. An encounter at FMX 2014.
Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange
planets. But Star Trek is called STAR Trek –
so who made the Spaceships?
Review: In DP 06 : 2013, we spoke to VFX supervisors Thilo Ewers (Pixomondo) and Paul Lambert (Digital Domain) about the science fiction film Oblivion - and about Tom Cruise's 3D model.
Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
Brought to you by notebooksbilliger.de: In this in-depth interview with Senior Technical Product Manager Rick Napier we talked about Nvidia Studio. What is it and how does it work?
Review: In DP 01 : 2016, "Jurassic World" celebrated its opening. We asked VFX supervisor Martyn Culpitt from Image Engine for a chat - about impressive CG environments and even more impressive CG dinosaurs. Who is the biggest pipeline eater?
Blast from the past: In DP 06 : 2019 we went apeshit for the Planet of the Apes movies – and then the animated short "400 MPH" from students of "Supinfocom" came along. Ready for a chimpanzee aping Icarus?
This is also part of entrepreneurship: the boss as a hotline. In other words, why does Rise use humorous memes for its marketing? And what does this have to do with VFXs?
In this episode of 21 Artist Show, Animal Logic's Recruitment Supervisor chats about applications - and how up-and-coming talent gets their foot in the door of the industry.
Aiming for an international career in the VFX industry? Victor Perez is a freelance visual effects supervisor from Spain who now works in the UK. How did he manage the transnational balancing act?