Browsing Tag

Interview

157 posts
A procession of figures draped in dark, flowing garments walks solemnly across a misty landscape, their faces obscured. One figure holds a flag with stark black and white stripes, while another carries a mysterious object. The ethereal, muted backdrop enhances the scene's haunting atmosphere.

Chrysalis

Robin Lochmann built Chrysalis solo on the visual side, rendered on two GPUs, and went straight online, hitting 100k YouTube views in two weeks.
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A 3D animation software interface displaying a sequence of seven humanoid figures in varying poses, with one figure standing in a center position, showcasing character animation progress. The background is black, emphasizing the models.

Cascadeur on physics, AI and control

Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
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A colorful group of animated creatures poses together in a dimly lit room. Various shapes and sizes are represented, including a pink round creature in a glass bubble, a furry brown monster, and a small red creature in the foreground.

Stitch Head!

“Stitch Head”: A charming animated adventure blending gothic charm, playful humor, and a heartfelt journey of self-acceptance, crafted by a team spanning multiple continents and pipelines.
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A person in dynamic motion sitting on a white block, wearing a bright outfit, surrounded by vibrant blue and pink hues. The text "SwitchLight 2.0" is boldly displayed in the center.

We have to talk about Switchlight 2.0

Beeble’s SwitchLight 2.0 turns raw plates into PBR maps that can be relit like CG. Now trained on 13× more data and extended to full-scene maps, not just the subject. We spoke with co-founder Hoon Kim about what’s new, how it’s priced, and where 3.0 is headed.
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Two silhouetted figures working together in a large container, surrounded by bright orange flames in a dimly lit space. The atmosphere resembles a fiery scene, emphasizing an intense and dramatic moment.

Crossbow: Workflow Automation for VFX & Animation

Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
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A futuristic gaming or control room featuring sleek black and red design elements, illuminated by bright lights. The polished floor reflects the colorful lights and includes several high-tech consoles and displays in the background.

Strange New Virtual Production Worlds!

It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
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A woman in a hat walking away, two men with dogs approaching from the front.

The Hungarian Dressmaker – by PFX

Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
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A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins.

WOHIN

An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.
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A bear interacting with a person through a fence while a small group of onlookers observes. The background features rustic buildings under a clear sky.

Red Poppies, Bears and Open Source!

Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
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A futuristic hangar with two blue and yellow fighter jets and a shuttle. Several small figures are moving in the foreground, while a balcony above shows more figures observing the scene. The area is well-lit with modern design elements.

Trailmakers from Denmark!

Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
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Mufasa heads to MPC

The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
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Two animated characters standing on rocky ground, reaching towards a glowing light that emerges from their hands. The background is filled with stars and abstract blue light streaks, creating a mystical atmosphere.

Hff’s Little Star

Every year, the VFX programme at HFF Munich produces various projects that break new creative ground. These include the animated mixed-media short film "Little Star", which brings a touching encounter to life through a combination of traditional hand-drawn 2D animation and 3D computer animation. But how exactly was the film made?
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Fallout!

Most of us have played an episode or two of Fallout - and were cautiously pleased when Amazon Prime announced a film adaptation. Turns out the first season was a lot of fun - and had some great shots. Some of the best came from Rise FX - so we connected our Pip-Boy to the bunker in Berlin and asked the artists!
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Ai-VFX-Breakdown Workflow

Kay’s script helper with AI!

AI is the big hype in every industry - at least if you believe breathless marketers who write newsletters to each other that nobody reads. But what if a VFX supervisor took on the topic? What does it do approximately? And now let's find out ....
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Intelligent Media Assistant?

Isn't it time to say goodbye to old workflows? And put the hype surrounding AI to good use? Instead of breathless marketeer newsletters that nobody reads anyway, there are also useful applications - for example Cara One.
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From the left..

Nomen est omen. When reading the company name "Left Angle", anyone with any mathematical knowledge will think: "There's no such thing!" And it's a bit like that with your product, Autograph: a new compositing and motion design application that stands up to comparison with Nuke and After Effects. That doesn't even exist. Or is there?
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Fritzi & Sophie

The cinema film of the story was produced in classic 2D. For the series, we opted for the "third dimension". This presented us with new challenges, but also opened up completely new doors. Blender was our main tool.
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A collage of various digital artworks showcasing abstract designs, an explosion, a colorful sweater, a futuristic car, and organic shapes on different backgrounds.

The easy Cloudrendering?

There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control – and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
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Shotgrid at the discounter?

It's not just VFX studios that have digital assets of all kinds - CGI pipelines are now now run through all industries. We take a look at what a discounter is doing with Shotgrid (formerly Shotgun).
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The power of the crowd

Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
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Flight of fancy | Retro article

Review: In DP 06 : 2014, the second instalment of Planes rotated its way into the inbound flight path. Disneytoon Studios increased the budget for software licences and personnel at the time - but does the film come close to Disney-Slash-Pixar major productions such as Frozen or Brave?
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CityEngine meets Omniverse

Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
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Between HFF and VHS | Retro article

Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
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More locations, more VFX!

Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
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A futuristic starship navigating near a large planet with visible rings, illuminated by glowing lights under a starry sky. The ship's sleek design contrasts sharply with the celestial background, showcasing the vastness of space.

Strange New Worlds in Norway

When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange planets. But Star Trek is called STAR Trek – so who made the Spaceships?
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A memorable VFX project

Review: In DP 06 : 2013, we spoke to VFX supervisors Thilo Ewers (Pixomondo) and Paul Lambert (Digital Domain) about the science fiction film Oblivion - and about Tom Cruise's 3D model.
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Interview zu Cloud Atlas

Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
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Back in Dinoland

Review: In DP 01 : 2016, "Jurassic World" celebrated its opening. We asked VFX supervisor Martyn Culpitt from Image Engine for a chat - about impressive CG environments and even more impressive CG dinosaurs. Who is the biggest pipeline eater?
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400 MPH

Blast from the past: In DP 06 : 2019 we went apeshit for the Planet of the Apes movies – and then the animated short "400 MPH" from students of "Supinfocom" came along. Ready for a chimpanzee aping Icarus?
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Germany in Baselight

A look back: In DP 01:2019, we took a look at high-end grading with Baselight. We also spoke to Rotor Film about HDR material and the Amazon series "Deutschland 86".
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