3 min Natsura 0.6 adds effectors and Nanite export for Houdini Foliage New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges. Bela Beier21.04.2026 More...
3 min CardCutter turns texture into Nanite meshes CardCutter for Blender 4.0+ generates Nanite-optimised meshes from texture masks for Unreal Engine foliage and decal pipelines. Bela Beier16.01.2026 More...
4 min Painterly Trees for Blender: ShapeScape Studio Blooms New Blender add-on ShapeScape Studio lets artists grow painterly trees procedurally with NPR shaders, custom meshes, and built-in animation. Bela Beier16.12.2025 More...
3 min Unreal Engine 5.7: foliage, PCG and in-Editor AI Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first. Bela Beier12.11.2025 More...
2 min Painterly Garden: 200+ Ghibli-Style Foliage Assets for Blender Painterly Blender artists rejoice: 200+ stylised foliage assets by Craftreaper and BD3D, tuned for EEVEE Next, now on Gumroad. Bela Beier21.10.2025 More...
3 min Unreal 5.7 Preview: PCG Grows Up, Foliage Gets Fancy Unreal Engine 5.7 Preview is out. PCG hits production-ready, foliage goes Nanite, and MetaHumans get smarter, all free via Epic’s launcher. Bela Beier17.10.2025 More...
4 min Unreal Engine 5.7: Experimental Tech, Measured Expectations Epic Games’ official Unreal Engine 5.7 roadmap lists features under development, flagged either as experimental, planned, or in… Bela Beier22.09.2025 More...