5 min Godot 4.7 turns up HDR Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs. Bela Beier23.06.2026 More...
5 min Sneeze Brings a Browser Engine to Spatial 3D Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery. Bela Beier16.06.2026 More...
4 min Chaos Vantage 3 update 2 adds Toon Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames. Bela Beier30.03.2026 More...
5 min Blender 5.1 is here Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice. Bela Beier19.03.2026 More...
3 min Unigine 2.20: Now with More Splat and a Whole Lot Else Unigine 2.20 debuts Gaussian Splatting, UI Designer, XR and renderer upgrades, multithreaded shadows, mesh compression, and sweeping engine optimizations. Bela Beier16.07.2025 More...
3 min O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more O3DE 25.05 expands Atom renderer, multi‑GPU, ROS 2 SimInterfaces Gem, TrackView, Android/Script Canvas fixes and Hugo‑module docs. Bela Beier24.06.2025 More...
3 min Unigine 2.19: New functions for 3D With the latest update to version 2.19, the Unigine engine offers improvements in animation and new features, such as support for OpenXR and USD. Bela Beier21.08.2024 More...
1 min Unreal Engine 4.27 Expands Virtual Production and Pixel Streaming Unreal Engine 4.27 updated in-camera VFX, GPU Lightmass, Pixel Streaming, OpenXR, Datasmith and integrated compression and video codecs. Patrick Poti26.08.2021 More...
1 min Blender Foundation Joins the Khronos Group The Blender Foundation joined Khronos as an associate member, gaining participation in working groups for open standards including OpenCL, OpenXR and Vulkan. Patrick Poti23.10.2020 More...