Browsing Tag
OpenXR
5 posts
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more
O3DE 25.05 expands Atom renderer, multi‑GPU, ROS 2 SimInterfaces Gem, TrackView, Android/Script Canvas fixes and Hugo‑module docs.
Unigine 2.19: New functions for 3D
With the latest update to version 2.19, the Unigine engine offers improvements in animation and new features, such as support for OpenXR and USD.