Browsing Tag
OpenXR
9 posts
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
Unigine 2.20: Now with More Splat and a Whole Lot Else
Unigine 2.20 debuts Gaussian Splatting, UI Designer, XR and renderer upgrades, multithreaded shadows, mesh compression, and sweeping engine optimizations.
O3DE 25.05 delivers deep technical refinements: Atom, ROSโฏ2, XR, MGPU and more
O3DEโฏ25.05 expands Atom renderer, multiโGPU, ROSโฏ2 SimInterfaces Gem, TrackView, Android/ScriptโฏCanvas fixes and Hugoโmodule docs.
Unigine 2.19: New functions for 3D
With the latest update to version 2.19, the Unigine engine offers improvements in animation and new features, such as support for OpenXR and USD.
Unreal Engine 4.27 Expands Virtual Production and Pixel Streaming
Unreal Engine 4.27 updated in-camera VFX, GPU Lightmass, Pixel Streaming, OpenXR, Datasmith and integrated compression and video codecs.
Blender Foundation Joins the Khronos Group
The Blender Foundation joined Khronos as an associate member, gaining participation in working groups for open standards including OpenCL, OpenXR and Vulkan.