2 min Unity 6.1: Surfing Waves and Shading Smarter Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Bela Beier28.04.2025 More...
3 min Unity 6.1: Rendering the Future, One Pixel at a Time Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Bela Beier21.03.2025 More...