Criterion Games Uses Alienbrain for Code and Art Assets

Criterion Games adopted Alienbrain CodeClient to manage source code and visual assets within one version-control and workflow platform.

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Criterion Games, developer of Airblade and Burnout, selected Alienbrain CodeClient for source-code version control. The studio used one platform for programmers, artists and project managers.

Stephen Lucas, Lead Developer at Criterion Games, said the unified system created central access to code and graphics, accelerated development and reduced administration and training. Alienbrain’s workflow functions also gave management an overview of project progress.

All Criterion game-development staff used Alienbrain, with programmers using CodeClient to develop several projects in parallel. The common environment was intended to strengthen collaboration and productivity.

Criterion is now an Electronic Arts studio. The article documents an early attempt to combine source control, asset management and workflow for an entire game team.