Browser-based massively multiplayer online games bridge traditional PC and console gaming. Their persistent internet connection lets players interact with large online communities. Gameforge then offered 15 games spanning science fiction, vampires, Roman gladiators, pirates, and organised-crime themes.
The Karlsruhe company develops and licenses new games for a growing online audience. Its catalogue included flagship OGame and recent releases Gladiatus and Dark Pirates. Gameforge reported more than 40 million registered users.
Accel Partners representative Harry Nelis will join the Gameforge supervisory board. Accel said the developer had demonstrated an ability to create and publish games in a fast-growing market while supporting its player communities.
“Gameforge has grown strongly and established an excellent market position through innovation,” said chief executive Klaas Kersting. He described Accel’s international experience and reputation as relevant to the company’s expansion plans.
Founded in 2003, Gameforge reported more than six million active players across 30 countries.