Archive notice: This article was originally published on September 19, 2007. Links and embedded videos are preserved as part of the historical record.
Over the past 25 years, annual worldwide revenue from computer games rose from 10 million to around 30 billion euros. According to an estimate by the Federal Association of Interactive Entertainment Software (BIU), the market share of German products currently amounts to ten percent. The industry is booming, and there is no end in sight to the above-average growth of recent years – on the contrary. Even though several private schools and some universities now offer degree programs and qualifications specifically tailored to the games industry: The number of graduates cannot yet meet the industry’s need for qualified young talent at present.
“Everyone is currently looking for developers in Germany from Germany”, says BIU Managing Director Olaf Wolters. The need for qualified employees is enormous, but training in this country would often miss the market, Wolters continues. He thus formulates an aspect that moderator Jan Wagner (Cliffhanger Productions) definitely wants to pursue on September 19: “I consider it important to look at the existing training offerings in the context of the industry’s general development: Are the offerings currently available future-oriented? What form would training offerings have to take to ensure that the people who are in demand on the market are also trained?” Wagner hopes for a multifaceted discussion; therefore the guests of GAMEplaces on Wednesday include
both representatives of state and private training institutes as well as the games industry.
Participants in the panel discussion are: Thomas Dlugaiczyk, Managing Director, Games Academy GmbH, Michael Zöllner, Würzburg University of Applied Sciences, Prof. Tillmann Kohlhaase, Darmstadt University of Applied Sciences, Antony Christoulakis, Keen Games GmbH & Co KG, moderator: Jan Wagner, Managing Director, Cliffhanger Productions GmbH.
Further Links:
- Gameplaces