Haggi Flöser-Krey, Supervising Technical Director at Ambient Entertainment, addresses “Rendering with mental ray in Maya”.
- Efficient rendering
- What does efficient geometry look like?
- How are effective shaders constructed?
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How are textures handled?
After studying graphic design in Hanover and graduating in 1995, Flöser-Krey worked for case computer graphics. According to him, his work on Sven Väth’s “Beauty and the Beast” contributed to the “first proper German animated music video”, and he also worked on various commercials and effects shots.
He has worked as a freelancer since 1998. At Ambient Entertainment, he was involved in the films “Back to Gaya”, “Urmel from the Ice” and “Urmel Full Speed Ahead”, as well as several smaller projects. Flöser-Krey focuses primarily on building efficient production pipelines and on visual effects and rendering. He is currently preparing to rebuild the distributed-rendering system for a current film project.
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