Ubiquitous Audio — Hearing Everywhere (Good Digital Sound for Film)

Fourth lecture in the Changing Media Consumption series, held May 27, 2009 from 5:00–6:30 p.m. with Dr Cornelius Bradter at the HFF Potsdam-Babelsberg.

Archive notice: This article was originally published on May 26, 2009. Links and embedded videos are preserved as part of the historical record.

Modern audio processing encompasses capturing acoustic scenes, evaluating and processing audio signals, generating new signals, and realising audio scenes for different situations. Captured scenes can range from a classical concert and sounds in a living room to acoustic traces of specific everyday actions. Playback situations are equally varied: real-time acoustic worlds for computer games, relocating a famous concert hall into the living room for arbitrary music, or simulating and reconstructing acoustic surroundings for people with hearing impairments without disturbing others are only several examples.

Each field has many concepts and technologies, some far removed from classical audio engineering. Key technologies include breaking audio scenes into individually accessible elements, automatically recognising and processing those elements, and automatically arranging them according to the current playback context. Consistent decomposition enables individual processing steps and context-dependent rearrangement, but the volume of elements can no longer be handled manually. Intelligent recognition of audio features and automation are therefore central requirements of modern audio technology.

Biography: Dr Cornelius Bradter

- Studied musicology, philosophy and German philology at the University of Münster

- Specialised in music psychology; thesis on cognitive music theories

- Worked as a sound engineer in recording studios, primarily in classical music, advertising and industrial film

- Provided technical service for recording studios

- Developed analogue equipment for specialist audio and measurement tasks

- Completed doctoral studies at TU Berlin in communication-engineering principles of speech and music, focusing on auditory models, acoustics and computer science

- Lecturer at TU Berlin

- Lecturer in computer science and media at the Berlin University of Applied Sciences

- Lecturer at the University of Film and Television Potsdam-Babelsberg

- Academic and artistic staff member at the HFF

- Cooperation with the University of Potsdam’s Institute of Computer Science on Semantic Audio and with tubIT, TU Berlin’s IT centre

- Established the Thiele-Krause Online Archive for Audiovisual Media Technologies and Studio Babelberg Historical Project

- Conducted the research project “Semantic Structuring of Digital Media Archives for Partial Automation of the Audio Production Process”

The event is free and open to the public. Lecture theatre HFF 2115, Marlene-Dietrich-Allee 11, 14482 Potsdam-Babelsberg, is around ten minutes by bus from Griebnitzsee S-Bahn station and somewhat longer on foot.

  • HFF Potsdam location map

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