Archive notice: This article was originally published on July 14, 2010. Links and embedded videos are preserved as part of the historical record.
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The program, which grew from a hobby project by Tomas Petterson, is simple and clear, runs on practically any system and is reduced to the essentials without omitting important sculpting functions. Naturally, users can also paint on it to simplify the mesh topology when it becomes too dense.
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To pass the result on for animation, it will probably need to be retopologised in the other software, but that is no problem for the major animation packages. Have we already mentioned that Sculptris is free?
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Further links:
- Sculptris homepage and download