Rendering in the Cloud

Meeting at the client’s office, and the laptop is too weak for rendering? Or is your project too large for your own render farm? FELIX Online Rendering aims to help – and moves the entire rendering process into the cloud.

Archive notice: This article was originally published on January 5, 2011. Links and embedded videos are preserved as part of the historical record.

Unlike other rendering solutions, rendering via Felix is hardware-independent, since nothing takes place on the user’s own computer, but rather in the Felix data centre in Scandinavia.

There, at least 40 processor cores are assigned per task, and they are supposed – at least according to the manufacturer – to deliver a time saving of at least 70%. Data transport is encrypted with 256bit, which should mean that security concerns play no role. Maxwell Render is used as the rendering engine, and has earned its spurs particularly in the fields of architecture and product design.

The second interesting factor in Felix is the community function. All textures, materials and environments can be stored in a database. Naturally, you can access these yourself or make the content available at different levels. The first level, “Private”, means that only you have access. “Protected” means that others from your company can access it, and a “Public” setting makes the data available to all community users. Since you can also draw on the growing pool, this results in enormous time savings for many standards.

Since everything is stored on Felix’s servers, a backup is automatically included – hardware damage to your own computer is therefore only half as bad. Practically all relevant programs are available as programs with which Felix works – 3DMax, Rhino, SketchUp, Maya, Lightwave and MODO.

  • Felix Rendering