Archive notice: This article was originally published on April 29, 2011. Links and embedded videos are preserved as part of the historical record.
Golaem was developed at Mikros Image (http://www.mikrosimage.eu) to make complex characters easy to create and control in large numbers. The software closely follows the controls already familiar from Maya for Particles and Fields.
It also includes movement and collision algorithms for groups that are intended to ensure natural group behaviour, as known, for example, from the AI modules in games. We will watch the presentation at FMX next week and report!