Archive notice: This article was originally published on October 9, 2013. Links and embedded videos are preserved as part of the historical record.
The low-level Mantle API can access GPU functions and enables development studios to program close to the system. Games such as Battlefield 4 are intended to benefit from Mantle because it is optimized much more closely for the hardware. With the interface, AMD is pursuing a Unified Gaming Strategy—console, cloud, content and client—in other words: Mantle is intended to make developing games for different platforms easier while also providing a leap forward in performance. This means Mantle goes beyond DirectX. More information in the AMD Newsroom.
Technical Director Johan Andersson of Swedish developer Dice shows what this looks like in combination with Battlefield 4: