Archive notice: This article was originally published on March 11, 2014. Links and embedded videos are preserved as part of the historical record.
The mOculus plug-in for Maya consists of two parts. The gyroscopic sensors of the Oculus Rift are mapped into an input-device node and can then be connected to a standard Maya stereo camera. To make its use as pleasant as possible, the data is converted into yaw/pitch/roll values.