Archive notice: This article was originally published on March 11, 2014. Links and embedded videos are preserved as part of the historical record.
V-Ray for Blender is implemented via an exporter that converts Blender scenes, models or animations into a .vrscene file that can be rendered in V-Ray 2.x Standalone.
Some of the key features for the new V-Ray for Blender include, for example,
VRayCarPaintMtl (creating car-paint shaders), a fast sub-surface scattering shader, or the new VRayHairMtl shader, intended for rendering hair and fur.
Blender and V-Ray for Blender are free open-source products, linzenzed under the GNU General Public License. To render with V-Ray in Blender, V-Ray Standalone is required, which costs from 350 euros.
Further information is available here. Anyone wishing to exchange ideas in the V-Ray for Blender forum can click here.
