Archive notice: This article was originally published on November 13, 2014. Links and embedded videos are preserved as part of the historical record.
The tool’s new features are intended to make textures easy to apply to 3D assets: among other things, the UI has been revised, 4K is now supported and custom shaders can be loaded into the application. With attributes such as multi-channel painting, a non-destructive workflow and physically based rendering, Substance Painter is intended to meet all the needs of a game developer.
The Popcorn FX particle editor has also been adapted so that artists can use the particle brushes to apply dirt, fire or rain to an object and even view the effects in real time. And by using physically based shaders, artists can already see a good representation in the tool of what the asset will look like in the future game.
A wide variety of brushes and materials are available, allowing different materials to be painted onto a mesh in real time with a map at up to 4K resolution. The models are displayed in the physically based viewport with accurate material feedback. This also makes it possible to create beauty shots of the asset, with antialiasing, colour correction, DOF, glare, bloom and many other effects added using Silicon Studio’s Yebis 2 optical-effects technology.
The single licence for Substance Painter version 1.0 costs 590 US dollars. Here are all further features and the painting software can also be ordered here.
The tool is compatible with Windows from version 7 or Mac OSX from version 10.8. An indie licence is also available for 149 US dollars, which can be used by companies with annual revenue of only up to 10,000 US dollars.
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