Archive notice: This article was originally published on December 7, 2016. Links and embedded videos are preserved as part of the historical record.
Two webinars—held on the Adobe Connect platform—are coming up in December. This means you can take part free of charge without traveling even a single meter. Afterwards, there is always an opportunity to ask questions and exchange ideas with other users.
3ds Max for AAA Games
On December 15 (Thursday), between 3:00 pm and 4:00 pm, Alex Horst, 3ds Max Technical Expert at Autodesk, will present the development tools in 3ds Max. Within the huge feature set, the webinar’s special focus is on assets for triple-A games. Topics will include:
- Procedural workflows with the Data Channel and Max Creation Graph, the scripting interface.
- Advanced, efficient 3D modeling and the animation tools
- The new UVW and texture-map capabilities of 3ds Max.
You can go HERE to register for the free webinar.
The presenter is Alex Horst—who has worked with 3ds MAx since 1993—anyone who does the math will see that this was version 3D Studio R3. Since then, alongside 3ds Max users from all kinds of industries, he has gained experience specifically in the games and industrial visualization segments. He was also involved in real-time projects for VW, the medical industry, and event technology, among others.

Maya for Motion Graphics
The motion graphics components are new in Autodesk Maya 2017. Anyone who does not yet know exactly what to do with them can watch an excellent introduction from Morgan Evans in the likewise free webinar on December 16 between 3:00 and 4:00 pm. As special guests, the “Mainframe” team will join the webinar—these are the creators of MASH, and will be available in detail for questions after the webinar.
Anyone now wondering what the two have to do with each other: the motion graphics toolset in Maya is based on the formerly separate MASH Procedural Animation plug-in, which has now been fully integrated (since Maya 2016 Extension 2). In the webinar section, Morgan Evans will demonstrate how to use the toolset to create complex procedural effects with instanced objects— and anyone now thinking they want to be able to do that too can register here for the free webinar.
By the way: anyone who missed the previous webinars can watch the recordings HERE in full
Anyone who wants to know beyond these special aspects what changed in Maya version 2017 can download the free PDF below from the last DP on Maya 2017 and get an overview of all the new features—have fun reading and with the webinars!