ShaderMap4 Update: Images into Texture Maps

New free variant of the texture-map generator “ShaderMap”: Now also with Color ID and improved normal-map workflows.

Archive notice: This article was originally published on August 31, 2017. Links and embedded videos are preserved as part of the historical record.

With ShaderMap, you can generate various texture maps from 2D images that are suitable for creating materials. These include displacement, specular, AO and normal maps.

New in Version 4

The tool is now also available as a free, non-commercial version. The new functions include

  • Color ID maps that you can generate from 3D models
  • new normal-map workflow with editing of highs, mids and lows when creating normal maps via displacement.
  • revised 3D preview that displays more information about the selected texture map with Normal Radar and Histogram.

Download and Availability

You can obtain the free, non-commercial version here. Anyone considering buying ShaderMap as a cheaper alternative to B2M from Allegorithmic can order the tool here for €41.